Question about not mineable ores.

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Zaradon
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Question about not mineable ores.

Post by Zaradon »

As the topic says, i got this little silly question of some ores wich are not mineable for some reason.

Yes, there has to be some challenge in this game and i do agree on that. However, i got this question of why would i spend loads of time wasting for something useless? I mean, literally useless ores wich don't even have any _special_ effect after working it into armor or weapons.

Here's a list of my current overview of the ores that can't be mined (correct me if im wrong).

Ores - Can be only found



Aorkrhan - effecting
Atrintium - effective
Auropian - effective
Daemons Fear - effective
Deamons Rock - no effect
Deamons Skull - no effect
Dwarfish Orkanian - effective
Dwarven Olupius - effective
Ghuronius - no effect
Gredstinue - effective
Hekranish - effective
Keltrunius - no effect
Lhiolite - effective
Shalrius - no effect
Tekrhan - effective


I might also be outdated of some effects of the current unmineable ores, but if you do know 100% that ore has a special effect, use PM for that. (And please, don't give me any religious junk on that one - ores should be balanced between every class, religion buffs should only stay as a sidekick)

EDIT; The market for smith's wont be any higher if they sell complete nonsense, even if its made from rare ores you see above, not all - but still some dont even have any effects on them.
Masano
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Re: Question about not mineable ores.

Post by Masano »

Daemons Rock and Daemons Skull give really high AR...how is that not effective?
Biggs
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Re: Question about not mineable ores.

Post by Biggs »

Kelt - blocks/deals damage through religion blessed items

Armor - blocks weapon bless damage
Weapon - hits through blessed armor
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Zaradon
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Re: Question about not mineable ores.

Post by Zaradon »

Biggs wrote:Kelt - blocks/deals damage through religion blessed items

Armor - blocks weapon bless damage
Weapon - hits through blessed armor
Zaradon wrote: but if you do know 100% that ore has a special effect, use PM for that. (And please, don't give me any religious junk on that one - ores should be balanced between every class, religion buffs should only stay as a sidekick)

Oh well...


Masano wrote:Daemons Rock and Daemons Skull give really high AR...how is that not effective?

Well you two mostlikely never had a Smith or just failed to see my point.

Daemon Rock/Skull DO have high AR - and that's it.

But what's the "Magical" effect in it? Having 130 AR doesn't make you immortal or prevent you from being one-two hitted.

Magical, special in my words = Has some sort of affection against something or to something, in weapon or armor type, dealing damage or effect/protecting damage or effect.
Masano
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Re: Question about not mineable ores.

Post by Masano »

I think your the one missing the point. Not everything needs to have a 'magical effect'. High AR is enough for dskull/drock and when used properly you can have a mixture of armour that offers decent ar and elemental/magical resist.
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Mike
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Re: Question about not mineable ores.

Post by Mike »

Houston is back, we all have to get used to it.
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Hilda
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Re: Question about not mineable ores.

Post by Hilda »

Biggs wrote:Kelt - blocks/deals damage through religion blessed items

Armor - blocks weapon bless damage
Weapon - hits through blessed armor
No, it doesn't.
Biggs
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Re: Question about not mineable ores.

Post by Biggs »

Hilda wrote:
Biggs wrote:Kelt - blocks/deals damage through religion blessed items

Armor - blocks weapon bless damage
Weapon - hits through blessed armor
No, it doesn't.
Elaborate? This is how ive been told it works since 2004.
Hilda
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Re: Question about not mineable ores.

Post by Hilda »

This is what arms lore told me.
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Johnny Walac
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Re: Question about not mineable ores.

Post by Johnny Walac »

Common Pangaea Lore says Kelt hits through religion damage.

We need Haldric on this one.
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