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Wrong
Posted: Tue Jan 03, 2012 1:17 am
by Monad
Is now boosted. Prepare yourself with some new potions. Also I suggest to not go there with less than 4 trained chars. Rest is up to you to figure.
Re: Wrong
Posted: Tue Jan 03, 2012 1:20 am
by Mercer
Monad wrote:Is now boosted. Prepare yourself with some new potions. Also I suggest to not go there with less than 4 trained chars. Rest is up to you to figure.
Yay thanks!
Re: Wrong
Posted: Tue Jan 03, 2012 1:20 am
by Johnny Walac
Every action needs a counteraction.
Make so that summoned guards do not send people to Wrong.
Thanks.
Johnny
Re: Wrong
Posted: Tue Jan 03, 2012 1:23 am
by Monad
Johnny Walac wrote:Every action needs a counteraction.
Make so that summoned guards do not send people to Wrong.
Thanks.
Johnny
It sends only characters with high enough murdercount and those not in the religion. But there will be changes to the guard ritual.
Re: Wrong
Posted: Tue Jan 03, 2012 1:29 am
by Monad
And besides this already was a counter-act to the boosted looting rules. More to gain, more to loose.
Re: Wrong
Posted: Tue Jan 03, 2012 4:29 am
by Vaux27
/waits for Imperial's banish to Wrong rite.
Re: Wrong
Posted: Tue Jan 03, 2012 3:55 pm
by Palma
I love pangaea, really I do. But it's the only shard in the whole wide world where GMs do these kind of things to players.
And people consider this normal, that's what I don't get lol.
-Drops skills to players (Their time and life, time chosen to use on training to later have fun)
-Gives players the capability to make others unable to play (aka stone)
-Forces players to depend on others to get free'd from jail, while punishing the players that rescue him. (aka wrong, and players who rescue wronged players, get red...)
One thing I can tell by playing many shards, is that, the less GMs try to "balance" things, the more things get balanced.
Examples:
GMs boost wrong cause there's more criminals. Do you really think that will make players stay jailed longer? Or you think players will be more scared to approach cities? Likely it will make red guilds become bigger and bigger so everyone can protect each other/rescue.
Like stoning, if I don't find a solution to save stoned Birds of Prey, I will likely be forced to ally to Nox/Teks. That what the shard needs? No. Likely the only reason why Nox is allied to Teks right now too.
If you leave reds roam more free, people will be forced to do what Tyrion was trying to do, which is ally good guys to destroy the red guys, and with attitudes like that, of players sick of getting ganked, balance restores itself. It's just how things work, reds killing reds, blues killing reds. Imo, let it flow and stop making reds friend of reds.
Re: Wrong
Posted: Tue Jan 03, 2012 3:59 pm
by Kent Strider
Pangaea has been doing this for as long as its existed. As far as I know no one gets turned red for rescuing people from Wrong either. Stoning shouldn't hinder anyone all that much considering Tekstone would free them anyway.
Re: Wrong
Posted: Tue Jan 03, 2012 4:01 pm
by Simmo
Rescuing people from Wrong makes red pretty much these days. Law says - "if you go save him from wrong, your an enemy of Law", you go against law - voila, GMs turn you red.
Re: Wrong
Posted: Tue Jan 03, 2012 4:02 pm
by Boris
We don't turn red for Wrong rescues and haven't before. You can make a legit business out of it like Ferrum Crucis and The Northbound in the past.
- Boris