Provocation
Posted: Fri Jan 13, 2012 1:51 am
What are we supposed to do with this now?
first, the skill was already very slow to train. how on earth are we going to macro it like this?having to target the attacker and the victim before the char attempts, is not a good thing :F
now, it needs los. i agree on this one, so congrats on that change. but this makes it harder right?because then you must yourself bring the monsters together for the skill to work. now, when you do so, you have no idea if the skill will actually succeed because you haven't done it yet (you must target the victim before it starts, remember?)
another reason for this target change to not be a good idea imo.
then, the next thing. that some creatures cannot be provoked, it's not nice, but ok, we have to live with it, and tbh some creatures should be "immune" to it, so i think shaboolies and stuff like that are ok, because they have a higher will power or whatever.
but that the monsters won't attack others because they are frightened?that's why people use provocation, to make monsters attack others, regardless of the strength. if you really must have it this way, change the success/failure rates. instead of no chance on wanderer, few chance on gdragon and moderate on fiend, make it like 25 chance on wandered, 50 on gdragon and 75 on fiends. the skill itself will already fail sometimes on the other first target anyway (unless you have shifted the skill check from the first target to the second target?). these are just numbers, so we'd adjust them to a good level. also, if for some reason it should be very hard to provo against a gdragon, it surely shouldn't be when you are using dragons too! i mean, that small monsters are very afraid, i could get it, but monsters of roughly the same level?
bards are good for shielding, ok. but bards already are sort of forbidden from using harmful songs while in party pvm because it affects all. so bards cannot fully be bards while in group pvm. so they have some they can use in single pvm. that's provocation, a bard's thing. now it works like this? if provocation was somewhat good back then, it wouldn't do something that other players couldn't do. now, it will do even less
first, the skill was already very slow to train. how on earth are we going to macro it like this?having to target the attacker and the victim before the char attempts, is not a good thing :F
now, it needs los. i agree on this one, so congrats on that change. but this makes it harder right?because then you must yourself bring the monsters together for the skill to work. now, when you do so, you have no idea if the skill will actually succeed because you haven't done it yet (you must target the victim before it starts, remember?)
another reason for this target change to not be a good idea imo.
then, the next thing. that some creatures cannot be provoked, it's not nice, but ok, we have to live with it, and tbh some creatures should be "immune" to it, so i think shaboolies and stuff like that are ok, because they have a higher will power or whatever.
but that the monsters won't attack others because they are frightened?that's why people use provocation, to make monsters attack others, regardless of the strength. if you really must have it this way, change the success/failure rates. instead of no chance on wanderer, few chance on gdragon and moderate on fiend, make it like 25 chance on wandered, 50 on gdragon and 75 on fiends. the skill itself will already fail sometimes on the other first target anyway (unless you have shifted the skill check from the first target to the second target?). these are just numbers, so we'd adjust them to a good level. also, if for some reason it should be very hard to provo against a gdragon, it surely shouldn't be when you are using dragons too! i mean, that small monsters are very afraid, i could get it, but monsters of roughly the same level?
bards are good for shielding, ok. but bards already are sort of forbidden from using harmful songs while in party pvm because it affects all. so bards cannot fully be bards while in group pvm. so they have some they can use in single pvm. that's provocation, a bard's thing. now it works like this? if provocation was somewhat good back then, it wouldn't do something that other players couldn't do. now, it will do even less