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NPC's fizzling a spell

Posted: Sat Mar 03, 2012 2:52 pm
by Boris
Wille wrote:- Fixed a severe bug in the calculation of npc damage handling before fizzling a spell.
Has anyone noticed a difference after this update?

- Boris

Re: NPC's fizzling a spell

Posted: Sat Mar 03, 2012 3:12 pm
by Zaradon
Boris wrote:
Wille wrote:- Fixed a severe bug in the calculation of npc damage handling before fizzling a spell.
Has anyone noticed a difference after this update?

- Boris

Icefiend's casting some mindblowing chainlightning. And, uhm - dont really understand what the 'fix' stands for.

Does he mean, disrupt a spell vs meelee dmg from npc or..?

Re: NPC's fizzling a spell

Posted: Sat Mar 03, 2012 3:15 pm
by Boris
Zaradon wrote:Does he mean, disrupt a spell vs meelee dmg from npc or..?
Vice versa. Player disturbing the casting of a NPC.

- Boris

Re: NPC's fizzling a spell

Posted: Sat Mar 03, 2012 3:16 pm
by Zaradon
Dunno, havent noticed any real differences except that its harder to disrupt the casting. Since the mobs cast the spells so erraticly fast. Also due to the missrate its rather irrelevant to even disrupt any spellcaster.

Re: NPC's fizzling a spell

Posted: Sat Mar 03, 2012 9:54 pm
by Vaux27
So basically it takes more damage to disrupt a spell? Not really following this or have tested it.

Re: NPC's fizzling a spell

Posted: Sat Mar 03, 2012 10:57 pm
by Wolfie
Boris wrote:
Wille wrote:- Fixed a severe bug in the calculation of npc damage handling before fizzling a spell.
Has anyone noticed a difference after this update?

- Boris
I think I have noticed a difference ;) Less damage needed now right? or am I just nuts :)

Re: NPC's fizzling a spell

Posted: Sun Mar 04, 2012 3:46 pm
by Glarundis
tbh i think it requires less damage now, oh well, better for us in pvm :P

Re: NPC's fizzling a spell

Posted: Mon Mar 05, 2012 8:46 am
by Wille
This is dependant on the NPC. High end npc's like fiends and lota should not fail spells as easily.

Re: NPC's fizzling a spell

Posted: Mon Mar 05, 2012 9:33 pm
by Wolfie
Wille wrote:This is dependant on the NPC. High end npc's like fiends and lota should not fail spells as easily.
Haha! yep, totally noticed it with giants, Actually kinda... like... hard now :O Make PvM harder! yay!

Re: NPC's fizzling a spell

Posted: Mon Mar 05, 2012 9:42 pm
by Zaradon
Wolfie wrote:
Wille wrote:This is dependant on the NPC. High end npc's like fiends and lota should not fail spells as easily.
Haha! yep, totally noticed it with giants, Actually kinda... like... hard now :O Make PvM harder! yay!
Yeah, now that they nerfed SS gains, Medi gains, Hitrate, Mauls, this and that. Boosting Rangers/Knights/Mages.
Tweaking AI for casters to make em able to hunt with spells instead of poke/summons.

And where's the increase to hitrate from clothes? -_-
Cant see any difference while wearing clothes or not, are they just to "look cool" nowadays? :>