Dungeon/hunting changes
Posted: Thu Jun 14, 2012 5:58 pm
So, the new cloth-looting rules are going to have an impact on the economy, what equipment people are using, and how people hunt. I've noticed that a number of times people have exclaimed that loot needs to be boosted, but I think it's worth having a discussion of what that would look like.
What will the likely impact be? People will hunt with indestructible clothes less frequently and the value of substantial/massive/fortitude will go up. Likewise, people risk losing their indestructible clothes. What will the effect of this be? People may need to spend more gold to ensure that they're kept in some form of skill clothes. Maybe more active robbing? But not really sure how much more active the robbers could get...
What would I like to see? (Ideally at least some of it by the time that the new rules go into place)
- No tracking in dungeons ("you're too nervous to track effectively") or no tracking of players if that's possible.
- Introduction of skill books http://www.knoechel.dk/pangaea/viewtopi ... 5&start=10
- Balance of rare ore/bone/hide armors with magic effects to match the drop of the comparable weapons (this may already be the case)
- Ensure that even moderately hard monsters (flesh gargoyles, etc.) have a very small chance to drop something decent.
- I'd like to see more things that are only useful in conjunction with crafting professions, possibly 1337 items requiring multiple rare inputs and multiple professions. These could even just be ultra rare decorations.
- Maybe a slight increase in gold drops? But not sure if this is really necessary as it has the risk of having a larger impact elsewhere in the economy (houses, crafters, etc.)
What will the likely impact be? People will hunt with indestructible clothes less frequently and the value of substantial/massive/fortitude will go up. Likewise, people risk losing their indestructible clothes. What will the effect of this be? People may need to spend more gold to ensure that they're kept in some form of skill clothes. Maybe more active robbing? But not really sure how much more active the robbers could get...
What would I like to see? (Ideally at least some of it by the time that the new rules go into place)
- No tracking in dungeons ("you're too nervous to track effectively") or no tracking of players if that's possible.
- Introduction of skill books http://www.knoechel.dk/pangaea/viewtopi ... 5&start=10
- Balance of rare ore/bone/hide armors with magic effects to match the drop of the comparable weapons (this may already be the case)
- Ensure that even moderately hard monsters (flesh gargoyles, etc.) have a very small chance to drop something decent.
- I'd like to see more things that are only useful in conjunction with crafting professions, possibly 1337 items requiring multiple rare inputs and multiple professions. These could even just be ultra rare decorations.
- Maybe a slight increase in gold drops? But not sure if this is really necessary as it has the risk of having a larger impact elsewhere in the economy (houses, crafters, etc.)