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Players, rules and behavior

Posted: Mon Jul 16, 2012 4:53 am
by dwight
Rules about PvP wrote:"Pangaea is not a PvP or Player killing (PK) oriented shard, but we feel that PvP to a certain point can be great asset to RP"

"Before an attack

For an attack to be acceptable there must be a role play reason for the attack, and this reason MUST be made perfectly clear to the victim BEFORE the attack start (before the victim receives the *’Name’ is attacking you*)"

"...you must wait a few seconds until before you can attack, to be sure the victim have a change to read the reason. This rule will have to be enforced strictly to prevent situations where the attacker fires off his reason and then attacks right away"

I'm starting this discussion, because I feel that we (all players) need to wide open our mind a bit more about rp and pvp.

Today I saw myself engaged in a PvP fight, where I didn't even had the chance to properly RP. When I aprouched my enemies I started to RP (I was the defender, not the attacker), as the rules stated before the pvp, but I had the intention to keep it up for a bit more. The reaction of the other player was to exactly "follow the rules" and only give me the reason and seconds enought to know I would be attacked, twisting my words as a threat and started attacking right away.

Everything was under the rules, we are enemies we are suposed to attack each other, but I feel that we (players) have been so bad to eachother, that we dont even allow us to properly RP. Some poor excuses are trown into the air as a RP reason and the fight starts.

Why it has to be this way? Why we don't allow ourselves to properly have some RP moments, even if we are IG enemies and we know we will fight, kill and die, loot and get looted? Why can't I as a tekstone, have a RP moment with some law or nature, where we can trow some accusations and defend our religions without the rule of the scepter? Is it needed to follow the PvP rules and timers just to have pvp, and trow away the quality of the RP we could all do?

It might be an utopia, but I would like us, players to discuss this matter and bring our shard much more effort into this RP matter. As the PvP rule states in it's 3rd line: "Pangaea is not a PvP or Player killing (PK) oriented shard, but we feel that PvP to a certain point can be great asset to RP".

I'm not intended to start a flaming topic, so I would appreciate everyone respects everyone's opinion.

Re: Players, rules and behavior

Posted: Mon Jul 16, 2012 7:20 am
by Zaradon
I've been waiting for this kind of thread.

I am only going to write about my own views, own experiences and whatnot.

However, here's the thing. I have a nature alt, and others are just blue alts.
As you may figure, players dont really like my attitude on the forums which makes them take it in the game.

Lack for Roleplaying is what i usually get "drop lewt or dai!" - This RP i usually get when i face alone against 5 spears and 2 necros ready to cast Kill.
Im not pointing any fingers here, nor calling myself a goldfish either.

But no matter how much i try to actually bring players together (where i actually succeed) then another group finds to destroy it all with the same scenario stated above.

The thing is that i usually reflect the guys who cause the havoc FOR the shard, not ON the shard.

Old players, as most of us are here dont really enjoy much of things here except looting a certain group of players.
Dungeons are overhunted, worn out and boring.
Events, lacking and close to no quests monthly.

This is what brings us to PvP, but PvP has its rules where players go around corners for personal gain.
And this is what damages the shard activity overall.

I wish the staff would keep the eyes more open, but as we know they are also busy with developing and balancing stuff, i would suggest another fair trade for this kind of behaviour. (As Monad is working on new rules, its going to be beta tested soon).

It's ofcourse not always the robbers who kill the shard, but the mechanics allowing them to get away, just like that.
There could be however, a second chance for the victim to get his stuff back (And no, im not talking about buying back in OOC scenario)
Im thinking of something different, it's an idea but i wont even think to state it.

One more problem on the shard, its the same as in every country, nation and every community.
Its not racism or how fat or skinny you are.
Its the overwhelming size of ego most(?) of us have obtained themself.

I've been trying so far, to play the shard pretty much fairly.
I trusted the players ever since i came back, but when the griefing started.
I started to also follow the rules and noticed that there are also abusers on the shard, which is not surprizing.

Roleplaying around the rules should've been punished in the first place already
, but it kept going on and the playerbase started to fall.

Re: Players, rules and behavior

Posted: Mon Jul 16, 2012 8:10 am
by KrondorZuula
part of the issue i think is that when someone is wanting to engage in pvp they want to do it as quickly as possible so that the victim has little time to request backup or send a mayday.

So a possibility would be to create a delay for when maydays are sent. only issue then is that we have other means of calling for backup, icq, uoam, etc..

or the other issue might be that most people are just hungry for pvp and aren't into role-playing anymore :?

Re: Players, rules and behavior

Posted: Mon Jul 16, 2012 8:12 am
by xHarlequinx
The problem is mayday/metagame. The longer a robber or attacker roleplays, the higher the chance reinforcements are going to arrive (even if in the RP'd Pangaea-world there would be no reason for any reinforcements to even know someone is in danger).

Without addressing that, we'll always have the short, crappy RPs.

Simple solution would be to roleplay that so that the attacker knows you are not going to call reinforcements... "Tries to release a messenger but finds the cage empty". At this point it becomes a matter of trust, based on your previous interactions whether they trust you or not.

If you RP that you're not going to/can't metagame, but then do, I think this should be jailable under asshole rule.

Might help to make a message appear when you .mayday as well. Even if it just forces you to say "HELP HELP! ANYONE HELP!!"

Re: Players, rules and behavior

Posted: Mon Jul 16, 2012 1:43 pm
by dwight
Well my whole point isn't about staff activity, harder punnishments or robbers. There are different situations wich we can't prevent them all in the rules or punnishments. This is about people behavior and trust (respect) as harlequin said.

Robbers don't need to RP much, they need to be fast on their actions, take it and leave the building because they don't have noone to protect their asses.

As to religions, I think there should be more care to the RP and we should give each other a litle more comprehension, time to read and write.

The rules exist to prevent PK, we dont need to follow them exactly, like doing 30secs rp and thats it. It's possible to do 10 mins RP and then PvP if we want.

We players should care and try to play with more quality, isn't a matter for the staff or rules, its about players, mutual respect between us should work :)

Re: Players, rules and behavior

Posted: Mon Jul 16, 2012 1:48 pm
by Masano
I dont agree with your definitions of RP. I think that its actually worse RP to have a long winded discussion with your enemy rather than just killing them. Afterall, isnt RP reacting in the way you think your character would in that real situation?

If I'm on my Law priest and I see someone from Tekstone in the forest or wherever, Im either going to run instantly or want to kill him as quick as possible. That to me is actually way more realistic than wandering up to them and having a 10 minute long chat.

Re: Players, rules and behavior

Posted: Mon Jul 16, 2012 1:59 pm
by dwight
I don't understand how PvP can be a great asset to RP looking into that prespective really.

Why can't your law priest talk with my tekstone priest? Give me one valid reason we can't RP together before a fight or even avoid a fight by talking..

Re: Players, rules and behavior

Posted: Mon Jul 16, 2012 2:06 pm
by Talerco Pious
Masano wrote:I dont agree with your definitions of RP. I think that its actually worse RP to have a long winded discussion with your enemy rather than just killing them. Afterall, isnt RP reacting in the way you think your character would in that real situation?

If I'm on my Law priest and I see someone from Tekstone in the forest or wherever, Im either going to run instantly or want to kill him as quick as possible. That to me is actually way more realistic than wandering up to them and having a 10 minute long chat.
Can I quote this when someone whines about Telborean rp being bad?

Though you're absolutely right.

Re: Players, rules and behavior

Posted: Mon Jul 16, 2012 2:10 pm
by Zaradon
Momath wrote:Give me one valid reason we can't RP together before a fight or even avoid a fight by talking..
There's a good argument. But General RP section is usually filled with word-fighting and that's nothing more than a "i have a bigger e-peen than you".

But you do have a point, some things could also be solved with words.
For example, if you dont like to see a law hunting - tell him to f*ck off ingame otherwize its gonna get nasty.
Sure, he leaves and you gave him a chance. This is the kind of Roleplay i would rather see more, but players are more like "OMG HE HAS DSKULL LETS KEEL!!!"


Folks, its a roleplay shard not a "who-gets-the-most-items" contest...

Remember,

Roleplay shard with PVP allowed, not forced
Roleplay shard with PVM alllowed, not forced

Ugh...

Re: Players, rules and behavior

Posted: Mon Jul 16, 2012 2:28 pm
by Masano
Momath wrote: Why can't your law priest talk with my tekstone priest? Give me one valid reason we can't RP together before a fight or even avoid a fight by talking..
Why would he want too? He wants to kill you and take your weapons and armour, he wishes he had the power to imprison you. He hates you and doesnt trust a word you say.

some other home truths:

1. I dont want my blesses and aura to fade before or during the fight
2. I dont want to give you the ability to bless/cast anything thats going to make you stronger or harder to kill
3. I dont want you to have the chance to speak to people on icq/uoam
4. I want to fight you whilst your still abit shocked that ive ran up on you so theres more chance of you messing up.

The kind of RP your wanting just isnt suited to most unexpected PvP situations, especially now there is full looting and more to lose.