Town Siege
Posted: Thu Oct 04, 2012 5:51 pm
We're testdriving the first version of the siege system in Nujel'm.
As announced, Malediction has been replaced by a new rite called "Siege". This rite will be used to start and end a siege.
A new item has been created in Nujel'm: "Town Stone"
- Casting siege on the stone starts a town siege
- After the siege starts, every 10 minutes 1 guard (alive or in the spawnqueue), will be converted into the attacking religions guard.
- During the siege, there will be a global message every 30 minutes warning that the attacking religions hold of the town is growing stronger (just as the beginning and end is announced).
- When all guards have been converted the siege is over and the attacking religion takes the town
- If however, the defending religion casts siege themselves on the stone before all guards have been converted, the siege is broken and all guards are immideately converted back.
Starting a siege requires 300 piety
Ending a siege requires 60 piety
We know this is quite a challenge, and it's supposed to be so. This is supposed to be really hard.
A couple examples:
- Skara has ~30 guards (you can count the exact number yourself), that means that taking skara would take 5 hours (+/- 10 minutes).
- Nujel'm has ~50 guards, meaning it would take 8 hours and 20 mins (+/- 10 mins) to claim it.
The plan is, that all cities except holy cities (Yew, Britain, Moonglow, Wind) and neutral cities (Cove, Serps, Bucs, South Jhelom) will be able to be taken over.
Remember that this is a testrun, and there is bound to be stuff we haven't thought of, so stay cool if something dosen't work as you thought. We'll get there together.
Questions, suggestions, criticism and comments are more than welcome, just stay on topic and be constructive.
As announced, Malediction has been replaced by a new rite called "Siege". This rite will be used to start and end a siege.
A new item has been created in Nujel'm: "Town Stone"
- Casting siege on the stone starts a town siege
- After the siege starts, every 10 minutes 1 guard (alive or in the spawnqueue), will be converted into the attacking religions guard.
- During the siege, there will be a global message every 30 minutes warning that the attacking religions hold of the town is growing stronger (just as the beginning and end is announced).
- When all guards have been converted the siege is over and the attacking religion takes the town
- If however, the defending religion casts siege themselves on the stone before all guards have been converted, the siege is broken and all guards are immideately converted back.
Starting a siege requires 300 piety
Ending a siege requires 60 piety
We know this is quite a challenge, and it's supposed to be so. This is supposed to be really hard.
A couple examples:
- Skara has ~30 guards (you can count the exact number yourself), that means that taking skara would take 5 hours (+/- 10 minutes).
- Nujel'm has ~50 guards, meaning it would take 8 hours and 20 mins (+/- 10 mins) to claim it.
The plan is, that all cities except holy cities (Yew, Britain, Moonglow, Wind) and neutral cities (Cove, Serps, Bucs, South Jhelom) will be able to be taken over.
Remember that this is a testrun, and there is bound to be stuff we haven't thought of, so stay cool if something dosen't work as you thought. We'll get there together.
Questions, suggestions, criticism and comments are more than welcome, just stay on topic and be constructive.