
True story.
Moderator: Game Masters
I'm proud of you young padawan.Percy wrote:When you see this motivational poster at work and think Pangaea and Heighten, not my job and moving up the career ladder!
http://i1242.photobucket.com/albums/gg5 ... /image.jpg
True story.
I do that with alchemy.Edward Sinclair wrote:You know when you have played too much UO when...
You start conducting rigorous experiments IG comparable to those that scientists do IRL :\
I mean seriously, large sample sizes of over 100, further statistical analysis, control groups, writing the report in the form of a peer reviewed articles, etc. I mean WTF has happened to me, I need to go out more often :o
And no, you ain't getting copies of my research unless you pay a subscription fee- blacksmiths only.
Very true that there aint any misleading AR information and usualy dps is show straight to player in newer games... Never had so much trouble understand a game as i've had with understanding how pangaea/ultima damage system worked.Mike wrote:I do that with alchemy.Edward Sinclair wrote:You know when you have played too much UO when...
You start conducting rigorous experiments IG comparable to those that scientists do IRL :\
I mean seriously, large sample sizes of over 100, further statistical analysis, control groups, writing the report in the form of a peer reviewed articles, etc. I mean WTF has happened to me, I need to go out more often :o
And no, you ain't getting copies of my research unless you pay a subscription fee- blacksmiths only.
I don't think it's obsessive as much as the game not providing any good info to begin with. Other games tend to tell you your crit chance, success rate or whatever you're testing.
Perhaps that's one of the reasons you're still here? :) If you know all the secrets and info of the game in the beginning it gets boring more quickly.Ivan wrote:Very true that there aint any misleading AR information and usualy dps is show straight to player in newer games... Never had so much trouble understand a game as i've had with understanding how pangaea/ultima damage system worked.Mike wrote:I do that with alchemy.Edward Sinclair wrote:You know when you have played too much UO when...
You start conducting rigorous experiments IG comparable to those that scientists do IRL :\
I mean seriously, large sample sizes of over 100, further statistical analysis, control groups, writing the report in the form of a peer reviewed articles, etc. I mean WTF has happened to me, I need to go out more often :o
And no, you ain't getting copies of my research unless you pay a subscription fee- blacksmiths only.
I don't think it's obsessive as much as the game not providing any good info to begin with. Other games tend to tell you your crit chance, success rate or whatever you're testing.
To some extent that is true.Monad wrote: Perhaps that's one of the reasons you're still here? :) If you know all the secrets and info of the game in the beginning it gets boring more quickly.
In ultima 90% of time i check the durability by using the weapon, i calculate average dmg/min usualy myself. I count seconds for my next hit myself.Glarundis wrote:in those recent games you know what's the best weapon. when you hover your mouse over it it will say the durability in x/x format, the dmg per hit, swinging time, percentage to make special effect, etc etc. hehe