The Direction of Pangaea and Nerfing Classes
Posted: Mon Feb 11, 2013 7:06 pm
Hello all!
I am a returning player who took about a 4 year break. I've noticed a few changes to the shard since I last played and most of them are good. Its nice to see everyone so involved even after so long.
I am writing this just to shed some light on something I was a little concerned about, the changing of classes. I've done some reading around on the forums and noticed that a lot of the player base is asking for changes. The main ones I noticed are..
- Warriors healing is too weak
- Bards OP in PVM due to provocation
- Necromancers OP in PVP due to kill and sacrifice
Some of these have already been changed in some way or another but I just want to ask, was it really so bad the way it was? Hear me out.
Why not have a class that gives more of a challenge, why not have class who is great at PVM, why not have a class that is great at PVP?? I was a warrior 4 years ago and it was still a lot of fun, i was one of the few since everyone assumed the healing to worsen the class. It really bit them in the ass when they underestimate you like that.
And regarding bard and necro, those are some of the hardest skills to develop on the shard, why not reward them with some badassery?? we all are free to chose those classes if its what we are looking for. Dont be upset just because someone can kill bigger monsters, or ruin you in PVP. i think its fun, if i see a necromancer it gives me that sweet sense of fear because i know he could use the "Kill" at any moment, i would hate to see something great like that taken away... and for those of you that still complain, you should know that you do have options.. RUN if you so please.
And some of us may want to solo hunt, why not have a class that can do that? the bard is not so great in PVP and provo is HARD to train so you are sacrificing something for the great hunting skills, and believe me its still no cake walk.
If you want absolutely even classes in all aspects, go play a different game, because if we are going to constantly nerf and boost classes to equalize them with the others, we mine as well just have ONE class since that's the only way it will ever be that way.
The variation is great, and like i said, we are all free to choose those classes if we want. The fact that most of us still choose to play different classes proves that there is still something to enjoy that is worth more to you than strong PVM or PVP.
and no i dont have a necro or a bard, (i used to have a bard 4 years ago but never got him super strong, it was still loads of fun)
Anyhow, the staff has done a great job with the classes and I urge you all to support keeping the classes as they were (or at least close to it) the huge nerf to provocation especially broke my heart </3
send a huge WOOT! if you agree
I am a returning player who took about a 4 year break. I've noticed a few changes to the shard since I last played and most of them are good. Its nice to see everyone so involved even after so long.
I am writing this just to shed some light on something I was a little concerned about, the changing of classes. I've done some reading around on the forums and noticed that a lot of the player base is asking for changes. The main ones I noticed are..
- Warriors healing is too weak
- Bards OP in PVM due to provocation
- Necromancers OP in PVP due to kill and sacrifice
Some of these have already been changed in some way or another but I just want to ask, was it really so bad the way it was? Hear me out.
Why not have a class that gives more of a challenge, why not have class who is great at PVM, why not have a class that is great at PVP?? I was a warrior 4 years ago and it was still a lot of fun, i was one of the few since everyone assumed the healing to worsen the class. It really bit them in the ass when they underestimate you like that.
And regarding bard and necro, those are some of the hardest skills to develop on the shard, why not reward them with some badassery?? we all are free to chose those classes if its what we are looking for. Dont be upset just because someone can kill bigger monsters, or ruin you in PVP. i think its fun, if i see a necromancer it gives me that sweet sense of fear because i know he could use the "Kill" at any moment, i would hate to see something great like that taken away... and for those of you that still complain, you should know that you do have options.. RUN if you so please.
And some of us may want to solo hunt, why not have a class that can do that? the bard is not so great in PVP and provo is HARD to train so you are sacrificing something for the great hunting skills, and believe me its still no cake walk.
If you want absolutely even classes in all aspects, go play a different game, because if we are going to constantly nerf and boost classes to equalize them with the others, we mine as well just have ONE class since that's the only way it will ever be that way.
The variation is great, and like i said, we are all free to choose those classes if we want. The fact that most of us still choose to play different classes proves that there is still something to enjoy that is worth more to you than strong PVM or PVP.
and no i dont have a necro or a bard, (i used to have a bard 4 years ago but never got him super strong, it was still loads of fun)
Anyhow, the staff has done a great job with the classes and I urge you all to support keeping the classes as they were (or at least close to it) the huge nerf to provocation especially broke my heart </3
send a huge WOOT! if you agree