Ares wrote:I think the 100 tiles idea could work.
Solitas should only work with a x steps from temple
Moderator: Game Masters
Solitas should only work with a x steps from temple
Re: Solitas should only work with a x steps from temple
if you are able to add an option or two?
-nerf solitude in a different way
-leave solitude as it is
Just so the poll gives us a true reading and doenst force opinions otherwise the gms wont acknowledge it at all
-nerf solitude in a different way
-leave solitude as it is
Just so the poll gives us a true reading and doenst force opinions otherwise the gms wont acknowledge it at all
Re: Solitas should only work with a x steps from temple
Nerf Imperial more? No, not IMO at least.
Remove solitude, replace rite with ideas. That's the only answer.
Remove solitude, replace rite with ideas. That's the only answer.
632-140-419
Re: Solitas should only work with a x steps from temple
100 steps
like i said on the other thread, i don't agree with removing solitude coming from an RP point of view.
but if it matters to many players then we can play with the range a bit.
if we remove solitude, what else can law and imperial get that is good to defend their holy area?
the fact is, the holy area should be an area of great superiority for the defending team.if you're not gonna get anything there that is better than
1-what you already have anywhere
2-your guards, that you already have in any other city
then it's not that superior. unless we come to a common agreement and realize that a few emissaries and altar regen/altar dmg enemies is already a great superiority. whatever you guys agree on, i'll go with it. but i think there should be a bit more to it since it's the temple and all.
like i said on the other thread, i don't agree with removing solitude coming from an RP point of view.
but if it matters to many players then we can play with the range a bit.
if we remove solitude, what else can law and imperial get that is good to defend their holy area?
the fact is, the holy area should be an area of great superiority for the defending team.if you're not gonna get anything there that is better than
1-what you already have anywhere
2-your guards, that you already have in any other city
then it's not that superior. unless we come to a common agreement and realize that a few emissaries and altar regen/altar dmg enemies is already a great superiority. whatever you guys agree on, i'll go with it. but i think there should be a bit more to it since it's the temple and all.
- Cirius Do'Brim
- Posts: 738
- Joined: Mon Nov 11, 2013 9:22 pm
Re: Solitas should only work with a x steps from temple
Bad deal for Imperial. Law temple is located in the middle of Britain, Imperial temple is 50+ tiles away from Moonglow. Law can use it to defend the city, Imperial can't. Altogether a bad idea and that's a N/A on my behalf.
Ps. Take your religion talk to your religion forum.
Ps. Take your religion talk to your religion forum.
Re: Solitas should only work with a x steps from temple
The distances are measured from the centers of Moonglow/Britain. And yeah, I don't get the point of this post. If something needs nerfing we'll figure it out. Not by popular demand.