If we think about it for a bit,
If blckfire hands the hosting problems over to someone else, he can deticate 100% of his "uo time" to scripting, instead of having to think about the hosting aspect as well. That could perhaps ease his burden and give us religions quicker.
Just my thoughts of the day..... Semi wishing for religions to get out allready so we can see if that is the reason the playerbase is down or if its because the game is, unfortionatly as that is, too old to captivate the minds of people again.
Either that or get another scripter into the team so there will be some process on this matter.
Blckfire, can you hand us over any, ANY information other than "being worked on" about the ETA for religions ?
There was talk of september 2016, but that window came and left with nothing more than empty promises.
You had said back in april of 2016 that adv guild was 75% done
Then back in june you saidblckfire wrote:We are currently on a standby...
RL is too busy and kinda complicated atm to actually put anything out. I hope this improves in the next couple of months since I want to have religions up, the latest by, September.
I know we are always delaying stuff but the truth is at this time things are really complicated on my side of things. Once things get better I'm sure you'll see some more updates.
Just to let you guys know the update of the Adventurer's Guild is about 75% complete (it will not add nothing apart from some bug fixes).
After that I'll definitely take all the time I have free to work on Religions but, like I said, at this point my free time is almost close to null.
Then from 28'th September we get thisblckfire wrote:Thanks for this, totally true and that's why things are moving slowly. Because to I need to have at least 1h completely free and undisturbed to be able to get something done. Which at this point in time, is complicated.Harlequin wrote:In Blckfire's defense, scripting isn't anywhere near as simple as popping on for 20 minutes, as I'd say it typically takes at least 30+ minutes to get your mind into a state where you can actually do some productive coding (remembering all the various connections, objects, quirks, etc.)...
But I'm working things out, so I can free some time to be able to be more active.
We went from april to september 5% in adv guild? 5 months for 5% ? Really ?blckfire wrote:I was asked to share this post I did yesterday in the counselors corner in response to a question related the status of things. It also explains why development is slow on top of my time restrictions.blckfire wrote:Current status
Adv Guild: 80-90% completion.
Religions Phase 1: 50-75% completion.
I can't give a really good estimate for the phase 1 of religions because it still depends on how much content we're going to release in this phase. We want to guarantee that all the classes will be playable but religions as we used to know them are still some phases away.
Once we have the base set up and all the basic functionality is there, development should go faster. But, we need a strong base and that takes time to build. Also, once everything is done in Adv Guild I'm sure data manipulation will not be a problem so the completion of Religions Phase 1 should also go faster.
As a side note, development in POL is really slow because we don't have a debugger, so we have to do nasty things, like, create our own debugging system, which basically takes up more than the half of the lines of code needed in a normal program because for every line of functional code we need to add a test to know if some problem occurred since, the only thing we get from POL is a line saying that something went wrong in some script and sometimes there is simply no feedback at all. You can opt by not adding any debugging system which in turn will make your life a living hell because you will take double the time to find the place where the bug occurred. So, it's not really a choice, it is a necessity. On top of this, when handling some scripts the server must be restarted so that the changes are activated, which ofc takes some minutes away from coding.
And then we had this, 6'th of December :
blckfire wrote:Like I said, after Adv Guild was done I'd start looking into religions.
That's what's happening right now!
I can't give ETAs. But I can assure you that nothing will come up before the new year.
I can put some points that need to be worked on before religions are out:
- Base tome (75% done)
- Make sure all the rites included in the base tome work properly and are not prone to cause shard lag (0% done, this should also not take much time but some refactoring will for sure happen)
- Neutral religion join process (0% done)
- Neutral religion menu (0% done, this can actually be the item that takes more time)
Some extra work was done already like, for example a tool to place the altars or the base code to create dynamic menus (I'm still looking into this, because, maybe, everything is going to be changed to HTML menus).
This is what's on my TODO list for the moment.
Can you show us any progress in the last 30 days? Or is the base tome up by 1% in the last month ?
Allso, character appearance changers, you talked about handing them out after religions come out
. How about you throw them out now ? Why after religions?blckfire wrote:Once religions are out we will put out an one time use item per character.
I hate to be the one to break the silence, but it seems to me that the staff is borderline just holding on to the server to keep a hold of the server.
If you dont have time for the project, let someone else take over.
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I will end my rambling now but show us something, ANYTHING, that proves that religions are on the way, not just empty promises.