robbers and looting

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Robberes shut be alowed to loot

Poll ended at Fri Jan 16, 2009 2:00 pm

Nothing (Just do it for RP)?
1
4%
Gold & gems?
8
30%
Other things to (Hides, bones, regs and so on.)?
3
11%
what they ask of the victim?
1
4%
Everyting but magic cloth
5
19%
Dry?
9
33%
 
Total votes: 27

menzo
Posts: 53
Joined: Sat Dec 20, 2008 1:23 pm

robbers and looting

Post by menzo »

I like to hear everyones thinke about this.

I realy tinke they shut be able to dry loot. I tinke the Merchants market will die if not.
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Mike
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Re: robbers and looting

Post by Mike »

menzo wrote:I like to hear everyones thinke about this.

I realy tinke they shut be able to dry loot. I tinke the Merchants market will die if not.
Agreed.
"last i knew it was illegal to hate someone" Richard Mota
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Quintoz
Posts: 3508
Joined: Fri Nov 14, 2008 6:41 pm

Re: robbers and looting

Post by Quintoz »

Well not dry looting is bad RP if you ask me.

Well atleast robbers should be allowed to take cloth's and jewlery.
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Stop the cuckening on Pang #MakePangGreat
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Esmeralda
Posts: 253
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Re: robbers and looting

Post by Esmeralda »

All the robbers say YAY, all the others say NAY.

This is more like a poll than a question or a discussion ;)
stating the obnoxious
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menzo
Posts: 53
Joined: Sat Dec 20, 2008 1:23 pm

Re: robbers and looting

Post by menzo »

Essy wrote:All the robbers say YAY, all the others say NAY.

This is more like a poll than a question or a discussion ;)
Well thats the point :)
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Darian Darkmind
Posts: 2568
Joined: Thu Nov 27, 2008 3:58 pm

Re: robbers and looting

Post by Darian Darkmind »

Accidentaly clicked what they asked for. Was meant to click all, dry if the victim refuse to give what he was asked to - which is certain items. Or run/fight and die.
Kent Strider

Re: robbers and looting

Post by Kent Strider »

Pointless to pick dry cause it won't happen so I put materials as well. Bones, hides, ores. Why not?
Rohan Koht
Posts: 119
Joined: Wed Dec 03, 2008 4:37 pm

Re: robbers and looting

Post by Rohan Koht »

I'd prefer a certain value like 10'000 by a specific group (armors, weapons, ores, bones) when things could be lootable.

For example, if you're robbing a beginner with lizard bone set and a bunch of orc bones from a hunt, neither the armor or bones are actually well valued but it took that player a certain amount of time to get them.

Instead, if he's wearing a scarly suit with tear weapons, 300 vampire bones and a good bunch of auropian ores, those would all be game. Even the dull copper ores that he might have, since the auropian ores bring the total value of ores is well worth it.

If for some reason, that beginner has a vampire bone set and still 30 orc bones, the set would be lootable but not the bones.
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Mike
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Re: robbers and looting

Post by Mike »

I'm not playing a robber. In fact, I'm bad at PvP overall. But the exciting part about UO is that there's a small chance that each time you step out of your safe zone you'll loose everything you have. It's what gets the adrenaline going.
"last i knew it was illegal to hate someone" Richard Mota
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Maximilian Lhoth
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Re: robbers and looting

Post by Maximilian Lhoth »

Gold, gems / possibly bandages, bones, hides, ores, reagents, arrows, bolts feathers, obsidian, sand, potions and such.

As long as stoning them is not allowed.
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