Simple poll, what do you think is the merchant you like to play in the next terms? ;
* Resource gathering
* Resource cost for making the goods
* Risk
* Economy/Income
Well, if course you may discuss facts here along the terms in a mature manner.
Thanks.
Best merchant for you;
Moderator: Game Masters
Re: Best merchant for you;
I had a GM smith a long long time ago, and loved playing him. I would never train one again though... All that running around and you need sooo much iron for training.
In my last player-incarnation I trained a cook because it was easy as hell (easyuo all the way). I think I'd go for a scribe next time, as I've never had any real experience with the class and there are some intresting things about it.
In my last player-incarnation I trained a cook because it was easy as hell (easyuo all the way). I think I'd go for a scribe next time, as I've never had any real experience with the class and there are some intresting things about it.
- Jaskier Huntley
- Posts: 353
- Joined: Fri Aug 26, 2011 3:17 pm
Re: Best merchant for you;
I have made my bowyer like 5 years ago and i was pretty much only one active at this time,so i could ask for bows and arrows whatever i felt is fair.Additionally we have 85% carpentry,i had nice income from that aswell.After come back to uo year ago i had customers willing to buy as many arrows as i could make so once again in short time i've earned a lot of money.Considering that gathering materials is piece of cake and no risk my vote goes for bowyer.
Re: Best merchant for you;
alchemist
no risk
you buy the regs
you sell the potions for a profit
they are NOT the best money makers as people tend to think they are. the thing, everyone needs their potions (gheals/stat potions)
i think all the other merchants have one of these. risk (tamer/smith) (smith has less risk or almost none at all due to friends, but whatever), lack of market or less profit (the others).
for some reason, i feel tempted to play carpenter/cook or some not so used merchant (no smith/tailor/tinker/tamer)
give me 3 more slots!!i probably wouldn't make more fighter/magic user crap, but i'd surely make some 3 merchants to sit around and craft and stuff. it's so nice to just sit back and not having to go out and hunt. (i've started to understand this when i was going through all the crafting skills on the way to heighten my alchemist lol)
no risk
you buy the regs
you sell the potions for a profit
they are NOT the best money makers as people tend to think they are. the thing, everyone needs their potions (gheals/stat potions)
i think all the other merchants have one of these. risk (tamer/smith) (smith has less risk or almost none at all due to friends, but whatever), lack of market or less profit (the others).
for some reason, i feel tempted to play carpenter/cook or some not so used merchant (no smith/tailor/tinker/tamer)
give me 3 more slots!!i probably wouldn't make more fighter/magic user crap, but i'd surely make some 3 merchants to sit around and craft and stuff. it's so nice to just sit back and not having to go out and hunt. (i've started to understand this when i was going through all the crafting skills on the way to heighten my alchemist lol)
Re: Best merchant for you;
voted for tailor because:
you need a fighter to get the hides/bones for you, so you don't get risks;
you simply make the stuff with hides/bones and then sell it;
probably the easiest merchant to get money, not sure.
also, do people still use scribes...?
you need a fighter to get the hides/bones for you, so you don't get risks;
you simply make the stuff with hides/bones and then sell it;
probably the easiest merchant to get money, not sure.
also, do people still use scribes...?
- Daren Priesten
- Posts: 1247
- Joined: Sat Mar 28, 2009 5:24 pm
Re: Best merchant for you;
Alchemist,
Because well, you need gheals and I have one
Because well, you need gheals and I have one
Re: Best merchant for you;
I hate lazy merchants.
I have two boring merchants.
One of them is kinda restricted to cotton to be any good.
The other one is restricted to muling to be any good.
I have two boring merchants.
One of them is kinda restricted to cotton to be any good.
The other one is restricted to muling to be any good.
Re: Best merchant for you;
tailor and cotton i get it
but smith and muling?why?you can buy those highend ores that drop on monsters, and you can sell stuff from mineable ores
but smith and muling?why?you can buy those highend ores that drop on monsters, and you can sell stuff from mineable ores