This is a good idea too. Maybe a boosted dummy that needs repaired by carpenters every so often.. but we still need people to stop hanging onto cloths so they can go to merchants...Cirius Do'Brim wrote:Rather just boost those dummies and create more market for them. That was the plan all along.
Make trees choppable with 0 lumberjacking?
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Re: Make trees choppable with 0 lumberjacking?
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Re: Make trees choppable with 0 lumberjacking?
I actually like this idea. It gets rid of the problem with lumberjacking cloths and a small needed boost to carpenters.This is a good idea too. Maybe a boosted dummy that needs repaired by carpenters every so often.. but we still need people to stop hanging onto cloths so they can go to merchants...
For me bottom line is that we need a eficient way to train streght that is available to most, not just the ritch or lucky.
Re: Make trees choppable with 0 lumberjacking?
This. Fighters should be getting stronger by practicing fighting, rather than lumberjacking.Cirius Do'Brim wrote:Rather just boost those dummies and create more market for them. That was the plan all along.
Re: Make trees choppable with 0 lumberjacking?
get on it then, we need to train our str!Iktomi wrote:This. Fighters should be getting stronger by practicing fighting, rather than lumberjacking.Cirius Do'Brim wrote:Rather just boost those dummies and create more market for them. That was the plan all along.
Re: Make trees choppable with 0 lumberjacking?
Is this coming anytime soon ?Iktomi wrote:This. Fighters should be getting stronger by practicing fighting, rather than lumberjacking.Cirius Do'Brim wrote:Rather just boost those dummies and create more market for them. That was the plan all along.
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Re: Make trees choppable with 0 lumberjacking?
I say leave way it is maybe boost the training dummy.
Re: Make trees choppable with 0 lumberjacking?
Definitely fix the training dummy time and boost, makes more sense. The only problems I saw was wrestling didn't gain any str but using a hammer did. I was wondering why it was like that?
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- Cirius Do'Brim
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Re: Make trees choppable with 0 lumberjacking?
Wrestling simply isn't ideal for STR.Vaux27 wrote:Definitely fix the training dummy time and boost, makes more sense. The only problems I saw was wrestling didn't gain any str but using a hammer did. I was wondering why it was like that?
Re: Make trees choppable with 0 lumberjacking?
Yeah, well fawk you then Monks, amiright?Cirius Do'Brim wrote:Wrestling simply isn't ideal for STR.Vaux27 wrote:Definitely fix the training dummy time and boost, makes more sense. The only problems I saw was wrestling didn't gain any str but using a hammer did. I was wondering why it was like that?
Oh well, at least it works with a hammer, compared to indy lumber on a tree though? Idk.
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Re: Make trees choppable with 0 lumberjacking?
I'm not saying there's not other changes we're considering, but wanted to put this here as well.Iktomi wrote: Lumberjacking and using a smith hammer on a training dummy should be identical now, WITH the 2-second swing rate.
If someone claims otherwise, test it and prove it. It's possible that there's something we're missing, but everything in the code looks like gains should be the same.