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Re: Remove Guards from Tek and Nature

Posted: Fri Jun 05, 2009 2:06 am
by Ivan
"HALT GUARDIANS OF NATURE WILL PUNISH YOU FOR YOUR SINS AGAINST NATURE AND GAEA(GH*YA)"

"but i only killed a pig so i can have dinner..."

"ABLALBALBLALBLALBLABLA DIE INFIDEL!"

or something like that...

anyways natures are supposed to be holding sides of nature and be "the hippies" of the shard...

apparently they are atm uber mega hunterz and pvp pwnzorz because of the guards...

Re: Remove Guards from Tek and Nature

Posted: Fri Jun 05, 2009 2:30 am
by Kent Strider
I remember a post when I was in nature on the private boards saying "doesn't make any sense but i indeed like!!!" So even they know its OP I really believe. Silence and Guards...wtf zomg!

Re: Remove Guards from Tek and Nature

Posted: Fri Jun 05, 2009 2:56 am
by Whitewolf
WHO THE FUCK VOTED NO! IMA STONE UR ASS!!!

Re: Remove Guards from Tek and Nature

Posted: Fri Jun 05, 2009 5:27 am
by Whitewolf
OH FOR FUCK SAKES WHY ARE THERE TWO NO'S NOW!

Re: Remove Guards from Tek and Nature

Posted: Fri Jun 05, 2009 5:37 am
by Kent Strider
Aw come on Cammy poo don't get forum jailed :(

Re: Remove Guards from Tek and Nature

Posted: Fri Jun 05, 2009 9:43 am
by Johnny Walac
If the guard rite is replaced with Earten Wardens It should be boosted.
Couse wardens realy sucked. It took way to much mana for something that weak. And with 110 med 60piety you could fail and consume your foci on it.
So a boost for wardens. Stronger, Less mana, Higher success rate. Whatever.

Re: Remove Guards from Tek and Nature

Posted: Fri Jun 05, 2009 10:47 am
by Otex
So nature are uber hunters because they have guards? You mean to say they hunt using guards, or do you mean something else? Since using guards, you will not be able to loot what the monster has dropped (unless it looted from another thing) even if a guard hits it once.

Re: Remove Guards from Tek and Nature

Posted: Fri Jun 05, 2009 12:12 pm
by Gorath Blackmind
He said that nature are uber hunters AND now uber pvp because of the guards, atleast thats how I took it.

Re: Remove Guards from Tek and Nature

Posted: Fri Jun 05, 2009 12:29 pm
by Johnny Walac
We not uber in pvp. they removed the PvM Rite Earten Wardens and balanced the PvM and PvP in nature with guards.
They nerfed PvM for PvP.

Re: Remove Guards from Tek and Nature

Posted: Fri Jun 05, 2009 1:45 pm
by Kent Strider
How can you honestly say Nature is balanced? You can silence monsters and cast guards to help with PvP. Imperial has a merchant bless that is almost useless and your saying Nature is balanced.