GM meditation for monks?

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GM Meditation for monks? (read the proposal before voting)

Yes
22
63%
No
13
37%
 
Total votes: 35

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Vaux27
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Re: GM meditation for monks?

Post by Vaux27 »

I can't disagree with that, Anatomy/Healing would greatly decrease a Monk's melee damage. We have to be honest(outside the current knuckles fix) Monks don't do too much damage in the first place. Yes to casters they are the best in melee damage outside of a Bard's maul, but the risk you take trying to hit anyone is the same as a Mage. Basically Monks are the concept of fist fighting lesser Mage, but with rites. The one tile reach of Wrestling coupled with low armor is a high risk low reward scenario at best.

I've obviously been an advocate of the boost of meditation for Monks, but this is mostly for RP reasons. As Boris pointed out and we've discussed, Priests obviously should of been at 85 making Monks more dependent on blessing of weapons, armor and damage rites. I personally chose to make a Monk instead of the usual Priest because of it's different variations they had. At the time I wasn't aware of their limitations in a religion due to Meditation, which is a implemented needed to dictate power, success and duration of piety. Or else Knights/Rangers/Monks would be running around like Priests, imagine the whines.

I'm not trying to advocate making Monks a full support class, but they would become a huge presence. What I mean is that they would have the mana to support not only themselves, but the lesser used Rangers and Knights for PvP. Better blessed gear for all means a more active religion in my eyes. It's time to add more useful variations in PvP, instead of the often seen Priest/Necro/Barbarian. This could potentially change that.
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Glarundis
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Re: GM meditation for monks?

Post by Glarundis »

Vaux27 wrote:It's time to add more useful variations in PvP, instead of the often seen Priest/Necro/Barbarian. This could potentially change that.
it's time that EVERY class (except the thief and thunter for obvious reasons, pvp is not their game) are as useful as priest/necro/barbarian.
some ppl say everything is balanced. i would gladly like to see all those classes battling against themselves, i would even test it myself. but i would need to train non-stop for couple of weeks before i have a maxed char, then i'd test it. then i'd have to switch, retrain, then test it. it's a lot of work for someone to do it.

maybe gm's should give 2 weeks of a test server where we could create chars, choose a class system, have all the maxed skills already, so we could try how balanced it is, without having to train all the crap first :D then, if we really saw that, say, warrior or something were really useful, we would waste time on training those skills on the real pangaea heh
KaneThun
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Re: GM meditation for monks?

Post by KaneThun »

have you seen how hard is to monks elya with fencing weapons? not to mention priests:p
Masano
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Re: GM meditation for monks?

Post by Masano »

I wouldnt use Elya as a reference for all monks. 18 weeks online time, Ancient, Forty/Indy clothes, 50 piety in Law with 7+years of experience of using the tome coupled with spells and different combinations...it should be fucking hard to kill her with a spear.
dwight
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Re: GM meditation for monks?

Post by dwight »

it makes elya the best example
Masano
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Re: GM meditation for monks?

Post by Masano »

No, thats like using the performance statistics of a Bugatti Veyron to determine safety speeds for all cars.
dwight
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Re: GM meditation for monks?

Post by dwight »

its means elya is the max of what a monk can be, and with that example, i think they are indeed a good profession. yes it depends of the player, if other monks dont think its a good profession or they need anything, they aren't doing it right.

im sure elya wouldn't mind at all of having 100% med too, but he does a good job with 85/90!
Masano
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Re: GM meditation for monks?

Post by Masano »

My point was that Elya is almost as good as is possible for a monk to be on this shard. So, Kane using her as an example of how hard monks are to kill in general is silly.
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Mike
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Re: GM meditation for monks?

Post by Mike »

Player skill should not be a balancing factor. Just consider what is possible to do with a class, not the percentage of the player base able to pull it off. Piety would be the exception I suppose, 50 can't be assumed.
"last i knew it was illegal to hate someone" Richard Mota
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Vaux27
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Re: GM meditation for monks?

Post by Vaux27 »

I'm going to be put this lightly and it's not intentionally flaming what so ever. If you use Elya as an example for the Monk class, you're borderline mentally retarded and do not understand class systems.

I do not need to go further, so please stop using the best Monk(by far by the way) as a measuring stick.
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