Piety timer penalty on changing a religion

If you want to know the community’s opinion about a topic, make a poll here.

Moderator: Game Masters

Should there be piety timer penalty back on switching religions?

Yes, there should be a penalty
25
43%
No, there's no need for a penalty
33
57%
 
Total votes: 58

Simmo
Posts: 2681
Joined: Sat Jan 15, 2011 4:56 pm

Re: Piety timer penalty on changing a religion

Post by Simmo »

I say a bigass yes for penalty. 2nd religion hop, not a big mistake maybe. But cmon, if changing religion 3rd or 4th time - its not RPish already.
Ive done this topic before already. This would make people choose wisely before they go in a religion. "Ah i go into that religion" without knowning what gang there is. As we all know/admit all religions have their own people. Tekstone Finnish/Sweds, Nature and Law are a mixture and Imperial is mostly US. Half of the people dont know even whats the religions purpose - tho i understand them, its still a game.
This would end the hoping we have had in the past year. People make a wise choice to join before. To HPs/SiCs you send a message that they tell to new people that we are oldschool and piety timer penatly is on again.

On another note, i dont know how much it would quit people but bring old religion system back? 40 piety for GM voting, so forth blabla. You can gain to 30 through altar. Higher piety system. GMs would get a word in HP vote. [else one group joins religion and votes some random dude to HP position] you all decide either its 50;50 or something else. But getting such things done theres lots of things broken as making tomes first, none religion achives bigass piety to get 15 piety tomes nomore and so on stuff. 30 piety means ennervation worth greater strenght potion etc.
User avatar
Tyrion
Posts: 2787
Joined: Tue Jun 21, 2011 1:58 am

Re: Piety timer penalty on changing a religion

Post by Tyrion »

I'd correct your statement with the following: Imperial is made up of MOSTLY European players but has a balance between NA and EU. As to the topic, you've hit the nail on the head. If there was more RP goals defined for other religions it might give people an easier time of choosing and provide the staying power because as it stands, what is the real difference between Nature / Law? Historically they are always allied against Tekstone or Imperial and normally always defend each others main cities (Yew / Britain). There is not enough degrees of separation between the two which is why I have stated before, there needs to be more RP guideline established for religions, specifically the two I've mentioned. Although my words are focused on Law / Nature, I'd really like that staff review the RP of ALL religions to add too or take away some legacy RP standards that don't make sense any more.
User avatar
Monad
Game Master
Posts: 2522
Joined: Tue May 31, 2011 1:30 pm

Re: Piety timer penalty on changing a religion

Post by Monad »

Tyrion wrote:Although my words are focused on Law / Nature, I'd really like that staff review the RP of ALL religions to add too or take away some legacy RP standards that don't make sense any more.
http://www.knoechel.dk/pangaea/viewtopi ... 611#p73611 this was posted not more than two months ago when we gave the religions freedom to change/add something if they see it fit. Result: 0 posts. So you're suggesting we should dictate the RP of the religions alone without asking players? I don't see the point in that.

What comes to Nature/Law there is a big difference if players so decide. I've seen Nature being a sidekick of Law and I've seen Nature being fanatics without caring of Law rules. It's up to players. Current Nature HP is red for example because of killing players. Not long ago all Nature was killing all necromancers, even blue ones. How does those fit to Law's doctrine of guidelines? What are you referring to as "legacy RP standards that don't make sense any more." ? Please be more specific with your ideas if you wish us to make some changes. Because honestly I have no idea what you're trying to suggest. Make a well formated topic to the ideas section of changes what you wish to see and preferably answer the questions I brought up. But let's stay on topic here.
Simmo
Posts: 2681
Joined: Sat Jan 15, 2011 4:56 pm

Re: Piety timer penalty on changing a religion

Post by Simmo »

Monad wrote:
Tyrion wrote:Although my words are focused on Law / Nature, I'd really like that staff review the RP of ALL religions to add too or take away some legacy RP standards that don't make sense any more.
http://www.knoechel.dk/pangaea/viewtopi ... 611#p73611 this was posted not more than two months ago when we gave the religions freedom to change/add something if they see it fit. Result: 0 posts. So you're suggesting we should dictate the RP of the religions alone without asking players? I don't see the point in that.

What comes to Nature/Law there is a big difference if players so decide. I've seen Nature being a sidekick of Law and I've seen Nature being fanatics without caring of Law rules. It's up to players. Current Nature HP is red for example because of killing players. Not long ago all Nature was killing all necromancers, even blue ones. How does those fit to Law's doctrine of guidelines? What are you referring to as "legacy RP standards that don't make sense any more." ? Please be more specific with your ideas if you wish us to make some changes. Because honestly I have no idea what you're trying to suggest. Make a well formated topic to the ideas section of changes what you wish to see and preferably answer the questions I brought up. But let's stay on topic here.
Marked a sentence. He killed tekstone and got red not killing random dudes. You at the moment showing us in bad light :(.
User avatar
Zaradon
Posts: 4757
Joined: Fri Dec 09, 2011 5:57 pm
Location: Estonia
Contact:

Re: Piety timer penalty on changing a religion

Post by Zaradon »

And that's the reason they switched "auto-war" between archenemy religions.

But hey Simmo, lets pull some nice quest out of this? =)
User avatar
Quintoz
Posts: 3508
Joined: Fri Nov 14, 2008 6:41 pm

Re: Piety timer penalty on changing a religion

Post by Quintoz »

Simmo we all know the truth... NATURE HP IS A ROBBER!
Image

Stop the cuckening on Pang #MakePangGreat
User avatar
Johnny Walac
Posts: 4503
Joined: Mon Nov 17, 2008 3:05 pm
Location: Sweden

Re: Piety timer penalty on changing a religion

Post by Johnny Walac »

Monad wrote:Not long ago all Nature was killing all necromancers, even blue ones. How does those fit to Law's doctrine of guidelines?
Brother Castiel followed up by Johnny in Britain. Ah good stuff.

On the topic,
I don't see a good reason for a penalty.
Image
Order of Nature - Telborea- The Britannian Trade Union - ICQ: 434212709
PvP Video 1
PvP Video 2
Biggs
Posts: 2805
Joined: Thu Apr 21, 2011 10:36 pm
Contact:

Re: Piety timer penalty on changing a religion

Post by Biggs »

Make a penalty to stop religion hoping. < what other reason is there to have one.
User avatar
Johnny Walac
Posts: 4503
Joined: Mon Nov 17, 2008 3:05 pm
Location: Sweden

Re: Piety timer penalty on changing a religion

Post by Johnny Walac »

Biggs wrote:Make a penalty to stop religion hoping. < what other reason is there to have one.
Piety time penalty won't stop religion hoping. It will only make it annoying for those who evolve into new RP or wanna try something different. There is no use to make a new piety char for it either as you can only be in one religion. I say no to any kind of punishment for players who wanna follow a new RP path and try something else.
Image
Order of Nature - Telborea- The Britannian Trade Union - ICQ: 434212709
PvP Video 1
PvP Video 2
User avatar
Tyrion
Posts: 2787
Joined: Tue Jun 21, 2011 1:58 am

Re: Piety timer penalty on changing a religion

Post by Tyrion »

Monad wrote:
Tyrion wrote:Although my words are focused on Law / Nature, I'd really like that staff review the RP of ALL religions to add too or take away some legacy RP standards that don't make sense any more.
http://www.knoechel.dk/pangaea/viewtopi ... 611#p73611 this was posted not more than two months ago when we gave the religions freedom to change/add something if they see it fit. Result: 0 posts. So you're suggesting we should dictate the RP of the religions alone without asking players? I don't see the point in that.

What comes to Nature/Law there is a big difference if players so decide. I've seen Nature being a sidekick of Law and I've seen Nature being fanatics without caring of Law rules. It's up to players. Current Nature HP is red for example because of killing players. Not long ago all Nature was killing all necromancers, even blue ones. How does those fit to Law's doctrine of guidelines? What are you referring to as "legacy RP standards that don't make sense any more." ? Please be more specific with your ideas if you wish us to make some changes. Because honestly I have no idea what you're trying to suggest. Make a well formated topic to the ideas section of changes what you wish to see and preferably answer the questions I brought up. But let's stay on topic here.
That topic was for descriptions on the website btw, which I have wanted you to update for awhile now. I'm not certain how that relates to my post because our Imperial forums were quite active with input.
Post Reply