I say a bigass yes for penalty. 2nd religion hop, not a big mistake maybe. But cmon, if changing religion 3rd or 4th time - its not RPish already.
Ive done this topic before already. This would make people choose wisely before they go in a religion. "Ah i go into that religion" without knowning what gang there is. As we all know/admit all religions have their own people. Tekstone Finnish/Sweds, Nature and Law are a mixture and Imperial is mostly US. Half of the people dont know even whats the religions purpose - tho i understand them, its still a game.
This would end the hoping we have had in the past year. People make a wise choice to join before. To HPs/SiCs you send a message that they tell to new people that we are oldschool and piety timer penatly is on again.
On another note, i dont know how much it would quit people but bring old religion system back? 40 piety for GM voting, so forth blabla. You can gain to 30 through altar. Higher piety system. GMs would get a word in HP vote. [else one group joins religion and votes some random dude to HP position] you all decide either its 50;50 or something else. But getting such things done theres lots of things broken as making tomes first, none religion achives bigass piety to get 15 piety tomes nomore and so on stuff. 30 piety means ennervation worth greater strenght potion etc.
Piety timer penalty on changing a religion
Moderator: Game Masters
Re: Piety timer penalty on changing a religion
I'd correct your statement with the following: Imperial is made up of MOSTLY European players but has a balance between NA and EU. As to the topic, you've hit the nail on the head. If there was more RP goals defined for other religions it might give people an easier time of choosing and provide the staying power because as it stands, what is the real difference between Nature / Law? Historically they are always allied against Tekstone or Imperial and normally always defend each others main cities (Yew / Britain). There is not enough degrees of separation between the two which is why I have stated before, there needs to be more RP guideline established for religions, specifically the two I've mentioned. Although my words are focused on Law / Nature, I'd really like that staff review the RP of ALL religions to add too or take away some legacy RP standards that don't make sense any more.
Re: Piety timer penalty on changing a religion
http://www.knoechel.dk/pangaea/viewtopi ... 611#p73611 this was posted not more than two months ago when we gave the religions freedom to change/add something if they see it fit. Result: 0 posts. So you're suggesting we should dictate the RP of the religions alone without asking players? I don't see the point in that.Tyrion wrote:Although my words are focused on Law / Nature, I'd really like that staff review the RP of ALL religions to add too or take away some legacy RP standards that don't make sense any more.
What comes to Nature/Law there is a big difference if players so decide. I've seen Nature being a sidekick of Law and I've seen Nature being fanatics without caring of Law rules. It's up to players. Current Nature HP is red for example because of killing players. Not long ago all Nature was killing all necromancers, even blue ones. How does those fit to Law's doctrine of guidelines? What are you referring to as "legacy RP standards that don't make sense any more." ? Please be more specific with your ideas if you wish us to make some changes. Because honestly I have no idea what you're trying to suggest. Make a well formated topic to the ideas section of changes what you wish to see and preferably answer the questions I brought up. But let's stay on topic here.
Re: Piety timer penalty on changing a religion
Marked a sentence. He killed tekstone and got red not killing random dudes. You at the moment showing us in bad light .Monad wrote:http://www.knoechel.dk/pangaea/viewtopi ... 611#p73611 this was posted not more than two months ago when we gave the religions freedom to change/add something if they see it fit. Result: 0 posts. So you're suggesting we should dictate the RP of the religions alone without asking players? I don't see the point in that.Tyrion wrote:Although my words are focused on Law / Nature, I'd really like that staff review the RP of ALL religions to add too or take away some legacy RP standards that don't make sense any more.
What comes to Nature/Law there is a big difference if players so decide. I've seen Nature being a sidekick of Law and I've seen Nature being fanatics without caring of Law rules. It's up to players. Current Nature HP is red for example because of killing players. Not long ago all Nature was killing all necromancers, even blue ones. How does those fit to Law's doctrine of guidelines? What are you referring to as "legacy RP standards that don't make sense any more." ? Please be more specific with your ideas if you wish us to make some changes. Because honestly I have no idea what you're trying to suggest. Make a well formated topic to the ideas section of changes what you wish to see and preferably answer the questions I brought up. But let's stay on topic here.
Re: Piety timer penalty on changing a religion
And that's the reason they switched "auto-war" between archenemy religions.
But hey Simmo, lets pull some nice quest out of this? =)
But hey Simmo, lets pull some nice quest out of this? =)
Re: Piety timer penalty on changing a religion
Simmo we all know the truth... NATURE HP IS A ROBBER!
Stop the cuckening on Pang #MakePangGreat
- Johnny Walac
- Posts: 4503
- Joined: Mon Nov 17, 2008 3:05 pm
- Location: Sweden
Re: Piety timer penalty on changing a religion
Brother Castiel followed up by Johnny in Britain. Ah good stuff.Monad wrote:Not long ago all Nature was killing all necromancers, even blue ones. How does those fit to Law's doctrine of guidelines?
On the topic,
I don't see a good reason for a penalty.
Re: Piety timer penalty on changing a religion
Make a penalty to stop religion hoping. < what other reason is there to have one.
- Johnny Walac
- Posts: 4503
- Joined: Mon Nov 17, 2008 3:05 pm
- Location: Sweden
Re: Piety timer penalty on changing a religion
Piety time penalty won't stop religion hoping. It will only make it annoying for those who evolve into new RP or wanna try something different. There is no use to make a new piety char for it either as you can only be in one religion. I say no to any kind of punishment for players who wanna follow a new RP path and try something else.Biggs wrote:Make a penalty to stop religion hoping. < what other reason is there to have one.
Re: Piety timer penalty on changing a religion
That topic was for descriptions on the website btw, which I have wanted you to update for awhile now. I'm not certain how that relates to my post because our Imperial forums were quite active with input.Monad wrote:http://www.knoechel.dk/pangaea/viewtopi ... 611#p73611 this was posted not more than two months ago when we gave the religions freedom to change/add something if they see it fit. Result: 0 posts. So you're suggesting we should dictate the RP of the religions alone without asking players? I don't see the point in that.Tyrion wrote:Although my words are focused on Law / Nature, I'd really like that staff review the RP of ALL religions to add too or take away some legacy RP standards that don't make sense any more.
What comes to Nature/Law there is a big difference if players so decide. I've seen Nature being a sidekick of Law and I've seen Nature being fanatics without caring of Law rules. It's up to players. Current Nature HP is red for example because of killing players. Not long ago all Nature was killing all necromancers, even blue ones. How does those fit to Law's doctrine of guidelines? What are you referring to as "legacy RP standards that don't make sense any more." ? Please be more specific with your ideas if you wish us to make some changes. Because honestly I have no idea what you're trying to suggest. Make a well formated topic to the ideas section of changes what you wish to see and preferably answer the questions I brought up. But let's stay on topic here.