You agree it's horribly OP rite that has been here for years, but you disagree with nerfing it? Doesn't really make sense, now does it.Vaux27 wrote:That's just nerfing guards even more, I don't want that taking up a slot in Imperial's tome honestly. Tieing them to stones doesn't make much sense, unless they give off some holy aura damage. May want to start considering that if we go down that path.
I much rather have swarm like casts for everywhere that can be commanded by the players, that's more realistic here. It would level out the playing field and get rid of a horribly OP rite that's been here for years.
Let's tweak my idea a bit then:
Nerfs to change it from offensive to defensive
1. Longer casting time up to 30-60 seconds
2. Tied to town-stone
Boosts to make it better at defensive
1. Undispellable
2. Last for 60 minutes (60 minute cooldown though)
Of course such change makes them awfully terrible compared to their current state, but like you agreed they are currently horribly OP. Therefore, awefully nerfed and horribly OP nullify each other and make it a balanced ritual. With the changes it's not a useless ritual at all, in fact, I guarantee you both religions would use it whenever possible because it still gives a very strong edge to the defending side. However, instead of casting them directly on the battlefield, directly on someone's corpse, you'd place them strategially as a defence, as a back up and safe-spot to fall back to. In Skara Brae, you'd place them to the end of the bridge and in temple attacks you'd first place them inside the temple - not in front of it middle of all your enemies. In Britain attacks Law would place them by the blacksmith, by the bank etc instead of rushing up to the graveyard and cast them right at us.