I fully understand that, but you should understand that the training still remains EQUALLY HARD, you still have to gain the skills in the first place. Like I said, this is compareable to if you leave your class and join any class at all, all your skills would be dropped to 65 and NEVER given back upon re-joining a class. Why should you get the skills back if you're not heightened, but not if you're heightened? The only difference is that one spent 100-200 hours to train his character whereas the other spent additional 700-900 hours on top of that to train it. Dude, seriously? While at it, why not remove class change possibility all together? In fact, let's remove religion hopping as well and make it so that the only way out, if you ever want to even TRY another religion, you have to delete your previous character. Hell, why not top that and only allow ONE character per account which isn't even allowed to change class or religion (should you be in one)! Are you starting to get where this current system is failing? This is an obvious flaw that wasn't considered when heighten system was implemented and, because no one was at the point where they wanted to change class, it wasn't a problem back then. It is a problem now. Religion hopping, the piety penalty was fixed so why is this different?Demian wrote:The reason for me not wanting this system is that I think the difficulty pangaea has on training your character should stay. If you want an ancient knight instead of an ancient priest
Also I get this idea that you seem to think the ancient character comes for free? There's a huge difference in wanting to have just an ancient character, than wanting your current already trained up to ancient character, the character you love, the character you've already spent at least a thousand fucking hours macroing to evolve and change to a new class. If you've already spent all that time training the character you love to ancient, you've already done the "hard part", the hard work and you are simply an arrogant fool if you call that player lazy for not wanting to re-do it just because he wants to try something different with THAT character - and not a new one.
Currently making a new character is the smarter way to do it, because the time it takes to heighten it, is nothing compared to getting it ancient. However, we aren't speaking about just wanting an ancient character, we are speaking about wanting THE specific ancient character. Of I understand and know that not all players think of it like that and some people might just want an ancient knight (Because they good now) regardless of the past RP of their current character.
I have two characters with two different backgrounds and two different RP stories. I wanted both, I have both, not just one. I wasn't "lazy". But should I want either of those two characters to change, I'd be dammed if I'm better off making a new character instead. Also, I nor many else have that kind of time anymore, but that doesn't make me lazy. These characters were trained at age 16 to 20 when I sat at home picking my balls with nothing better to do... in fact, now that I think of it that's actually when I was lazy - irony, huh?