Remove Guards from Tek and Nature

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As title says

yes
34
60%
no
23
40%
 
Total votes: 57

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Mike
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Re: Remove Guards from Tek and Nature

Post by Mike »

Not to indulge in tome whine... but yes, that was ridiculous.
Kenyon Ahearn
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Re: Remove Guards from Tek and Nature

Post by Kenyon Ahearn »

Specific Rituals in the Nature Tome:

Silence - Excellent pvm rite, long lasting silence, can be targetted or mass
Protect Area - Very Boring but USEFUL pvp & pvm rite (pvm = rescusing)
Gaea's Punishment - Fun one time novelty, useless can't be used in pvm/pvp.
Gaea's Mount - Excellent Rite, every religion has
Gaea's Shelter - Useless, RP based, transports animals away for 15 or so minutes
Sticks to Snakes - Quite useful if used correctly, maximum of four giant serpents
Veritas - Powerful in pvm and pvp, has the silencing effect in pvp. excellent against undead
Swarm - quite useful, much better that STS, maximum of 3 wisps (unsure) but nerfed due to 14 cap.

Just some info for those who don't know

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Johnny Walac
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Re: Remove Guards from Tek and Nature

Post by Johnny Walac »

Everyone got Guards.
Everyone can summon Steed.

Nature got silence.
Law got Solitude.Malleus.
Imperial got merchant bless.
Tekstone got blight. and good swarm.

Everyone got their rites. Nature got for Pvm. Law for PvP. And with tekstone having kneeing boosted and blight alittle boosted. They are good in pvp.

Only thing that makes nature good in pvm is silence. Thats our rite. So yes Nature is balanced in pvp and pvm. Before we was just good at pvm. But we got nerfed in pvm and boosted in pvp.

Silence is our only rite that is effective and good that the rest dont have.

Law got those kinda rites to. So got Tekstone.

Imperial got their merchant bless. Say what you want about that one.

Learn to use the rites. Nature got the same pvp rites as everyone else.

Nature is now balanced. Move on to Imperial.
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Ivan
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Re: Remove Guards from Tek and Nature

Post by Ivan »

Gaea's Shelter - Useless, RP based, transports animals away for 15 or so minutes

not usefull? how many times i have gotten blocked by a rabbit or suchs while killing giant or suchs and died because of it? about 100 times... you might think its useless but it also removes annoying spiders around bad mobs like in wrong lota room was full of spiders and suchs.
Kenyon Ahearn
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Re: Remove Guards from Tek and Nature

Post by Kenyon Ahearn »

I agree ivan, but it's useless if your trying to clear a dungeon, it'd be silyl to use it then for instance, if you die and you need to run through the dungeon, all those "annoying" mobs like giant serps& spiders are waiting for you again :P but yes I realised that it has its uses but couldnt be arsed to edit it ^^

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Johnny Walac
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Re: Remove Guards from Tek and Nature

Post by Johnny Walac »

Gaea's Shelter is useless in pvm/pvp.

Gaeas Punishment is also only RP based. useless in pvp/pvm

Sticks to snakes. Its like a failed swarm. 4 serpents. Good for poison but i say its useless in pvm/pvp
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Whitewolf
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Re: Remove Guards from Tek and Nature

Post by Whitewolf »

point, Boost blight so there a point to it again, REMOVE GUARDS FOR I WONT PVP IN GUARD BATTLE SO GAY AND FUCKING WASTE OF LIFE!

give nature there wardens or w.e back idc, you dont even need to give us a no rite just fix blight...
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Kenyon Ahearn
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Re: Remove Guards from Tek and Nature

Post by Kenyon Ahearn »

Blight is deadly, when the enemy is para'd blight does 40 damage + deadly poison. Reducing its casting duration or damage would OP it, I'd reccomend only changing mana consumption if necessary, but I don't think it is.

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Kenyon Ahearn
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Re: Remove Guards from Tek and Nature

Post by Kenyon Ahearn »

BEFORE calamity curses me, i got blight confused with poison wind :P but yeh boost blight!

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Kent Strider

Re: Remove Guards from Tek and Nature

Post by Kent Strider »

Imperials Merchant bless is a max of +2, and from what I can tell it doesn't help that much to be quite honest. Does NOT work on anyone that is ancient status because 105 is max base Pang allows, so anyone reaching Ancient status most likely will not stay Imperial, so yes we got quite the useful Merchant bless indeed.
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