Malas VS T2A
Moderator: Game Masters
Re: Malas VS T2A
It is possible if it fits RP-wise and talked with the staff. Because Imperial guards are friendly vs. everyone, it really doesn't matter who controls and what town. The way I see it, I would start taking over other islands from Occlo to Magincia to whatever and leave the mainland to Lord B. Guardless towns will ofcourse stay guardless.Glarundis wrote:At the moment it's like, impossible to conquer any town, isn't it?
What comes to T2A and Malas, neither one is coming back unless the playerbase goes up by huge numbers, wich I don't see happening. Both are easy to re-open, it's not about that. It's simply beacuse two worlds are too much for 25~ players.
- Boris
Leather armor is best for sneaking, because it's literally made from hide.
- Lily Shiar
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Re: Malas VS T2A
I totally agree with Boris, no point to open those with this playerbase. Would be cool to see people around Felucca firstBoris wrote:
What comes to T2A and Malas, neither one is coming back unless the playerbase goes up by huge numbers, wich I don't see happening. Both are easy to re-open, it's not about that. It's simply beacuse two worlds are too much for 25~ players.
- Boris
But IF we get more players, then I would definitely take T2A back.
I am nobody. Nobody is perfect. Therefore, I must be perfect!
Re: Malas VS T2A
Well, yes, if Imp could have some islands that could be already nice. I think it would be good that it was hard to take a town (to prevent it happening all the time) but it would be doable. So if OoI grew so much in power they should be able to take a lot of towns. The same way, if OoL grew so much in power they should be able to even retake Moonglow and leaving Imperial "homeless"
Or maybe we can make it like, Britain, Trinsic and Moonglow cannot switch sides.
Then you have the guardless cities.
And the others you can capture for your kingdom.
Not that it matters much since everyone can walk there, but hey, atleast we can RP growing our empire hehe
Or maybe we can make it like, Britain, Trinsic and Moonglow cannot switch sides.
Then you have the guardless cities.
And the others you can capture for your kingdom.
Not that it matters much since everyone can walk there, but hey, atleast we can RP growing our empire hehe
Re: Malas VS T2A
Oh yeeeeah not like you just got moonglow for free you want an island too "We are Imperial we so special we want free towns".
If you want a town go get it the old fashioned way and be ready to fight for it.
If you want a town go get it the old fashioned way and be ready to fight for it.
Stop the cuckening on Pang #MakePangGreat
Re: Malas VS T2A
I know how we got moonglow. I don't expect that we get other towns like that.
The old fashioned way? If I remember right, it takes 2 weeks of constantly keeping the guards out.
Now, 2 weeks is simply impossible, unless you had dozens of members to be constantly rotating while some sleep and the others fight. Now, this for 2 weeks. And, if by any chance, the opposing religion comes in full force (which it will, because 2 weeks is more than enough time) if they so much manage to keep you out for a bit, the guards all respawn, and the timer restarts, so long for your attempt.
Do you think that conquering a town this way is possible to achieve?
The old fashioned way? If I remember right, it takes 2 weeks of constantly keeping the guards out.
Now, 2 weeks is simply impossible, unless you had dozens of members to be constantly rotating while some sleep and the others fight. Now, this for 2 weeks. And, if by any chance, the opposing religion comes in full force (which it will, because 2 weeks is more than enough time) if they so much manage to keep you out for a bit, the guards all respawn, and the timer restarts, so long for your attempt.
Do you think that conquering a town this way is possible to achieve?
Re: Malas VS T2A
I r Nature, i special i want more forest with fences. Could u give me some?Quintoz wrote:Oh yeeeeah not like you just got moonglow for free you want an island too "We are Imperial we so special we want free towns".
If you want a town go get it the old fashioned way and be ready to fight for it.
Re: Malas VS T2A
Agreed. There are A LOT of 24 hour updates that could be made to sustain a healthy player-base. 3 - 17 people does not qualify. But if we did have the player-base I would say Malas. T2A had always been buggy (moreso x10 then Malas) and admin never had a scriptor capable of fixing the issues there.Glarundis wrote:None.
Let the playerbase grow to 70, and if it happens, we'll think about it.
Re: Malas VS T2A
There's only one choice and that is Malas. It's ready to be used as we speak. All we need to do is spawn portal conjurers and it's open.
But ofcourse before that we need to triple our playerbase.
- Boris
But ofcourse before that we need to triple our playerbase.
- Boris
Leather armor is best for sneaking, because it's literally made from hide.
Re: Malas VS T2A
Glar, there is no point in arguing a true fact. With Imperial being reactivated, Moonglow was (by all estimations) given to us. Lets not beat the topic to death. HOWEVER, technically speaking ofcourse the work that the prior Imperial player base put into the Inquisition and the Holy War (years ago) to have it just deleted by prior staff to Boris, technically demanded that handicap be given to us as a result, technically.Glarundis wrote:I know how we got moonglow. I don't expect that we get other towns like that.
The old fashioned way? If I remember right, it takes 2 weeks of constantly keeping the guards out.
Now, 2 weeks is simply impossible, unless you had dozens of members to be constantly rotating while some sleep and the others fight. Now, this for 2 weeks. And, if by any chance, the opposing religion comes in full force (which it will, because 2 weeks is more than enough time) if they so much manage to keep you out for a bit, the guards all respawn, and the timer restarts, so long for your attempt.
Do you think that conquering a town this way is possible to achieve?
I would be in favor of seeing Law be responsible for their base cities: Trinsic, Britain and maybe another. As their religion activity while higher than other religions (Tekstone and Nature) is not really capable of realistically holding all cities. If Tekstone / Nature were more active I would be in favor of giving them dominion over specific cities that matched their RP.