Monk fix

If you want to know the community’s opinion about a topic, make a poll here.

Moderator: Game Masters

How to balance out 100 Meditation boost?

STR cap from 110 to 100
33
80%
Evaluating Intelligence from 65 to 40
8
20%
 
Total votes: 41

Jyrgen
Posts: 1583
Joined: Sat Dec 06, 2008 10:25 pm
Contact:

Re: Monk fix

Post by Jyrgen »

Quintoz wrote:Palma's necro in skara was way easier to kill then any monks I've ever gone up against. Thoose hits was from reflective armor the spell not armors didn't relize it was called reactive my bad.
Cause he has low ar and whatnot.
Also, reactive armor lasts longer cause reflected hits don't seem to break it all that well. So my druid used to win priests in duels with storm giant set, cause I could just stand still and staffbeat the shit out of them while my reactive was still up. And with a bit of luck, the reactive lasts quite long that way. It's a matter of luck also. Ya could probably break reactive in one hit, or just keep hitting for a few times.
User avatar
Quintoz
Posts: 3508
Joined: Fri Nov 14, 2008 6:41 pm

Re: Monk fix

Post by Quintoz »

You talk like 2 tile is a huge advantage, one step to the right side and you'll do more damage then me and follow it up with a wand and a spell. Monks have the highest dps in the game right now and anybody who says diffrently haven't fought one. Speaking Law monks of course since the others have more of a support role.
Image

Stop the cuckening on Pang #MakePangGreat
Jyrgen
Posts: 1583
Joined: Sat Dec 06, 2008 10:25 pm
Contact:

Re: Monk fix

Post by Jyrgen »

Quintoz wrote:You talk like 2 tile is a huge advantage, one step to the right side and you'll do more damage then me and follow it up with a wand and a spell. Monks have the highest dps in the game right now and anybody who says diffrently haven't fought one. Speaking Law monks of course since the others have more of a support role.
Learn to use 2-tile weapon and monk won't even hit you once, while you're hitting him all the time. I've fought a duel where I just couldn't get near enough to hit while he was hitting me. Besides, 2 hits on me and I'll be dead or running away.

Besides, wtf spell? I can't have spells casted all the time. And most definitely I can't cast a spell while you're trying to hit me. And if I use hellfire wand on you (which does crappy dmg anyway most of the time, especially against priests), I'll be more vulnerable to damage as I can't heal myself after that.

EDIT2: I've duelled Raph and Zaradon (separate times). The first time they fought me, they died cause they had no idea how to fight a monk (i.e, using one-tile wep, etc.). But once they figured out my tricks, they managed to kill me. You could kill me even easier due to opposing religion damage possibly?

EDIT3: Oh, and my reactive armor usually lasts for 1-2 hits. After that, I'm without one for 15-20 min.
User avatar
Quintoz
Posts: 3508
Joined: Fri Nov 14, 2008 6:41 pm

Re: Monk fix

Post by Quintoz »

I ment a rite ofc. Dueled and fought against Johnny more then anybody and a skilled 1 tiler will allways land hits, dosen't matter how much you "just 2 tile" he will hit you.
Image

Stop the cuckening on Pang #MakePangGreat
Jyrgen
Posts: 1583
Joined: Sat Dec 06, 2008 10:25 pm
Contact:

Re: Monk fix

Post by Jyrgen »

Quintoz wrote:I ment a rite ofc. Dueled and fought against Johnny more then anybody and a skilled 1 tiler will allways land hits, dosen't matter how much you "just 2 tile" he will hit you.
Could say the same, that, at least theoretically, skilled 2-tiler will always keep at least 1 tile distance... I guess I'm not skilled fighter anyway.

Instakilling beats dps anyday anyway.
Or are you honestly saying that 50 piety ancient priest would be easier to fight than 50 piety ancient monk?
User avatar
Glarundis
Posts: 5741
Joined: Wed Nov 19, 2008 2:26 pm
Contact:

Re: Monk fix

Post by Glarundis »

for sure the first option
eval must stay at 65, and nerfing 10str ain't all that much for 100 med. we get better rites and fortuno aetas will cover up for the losses.

and equally skilled players, the 2-tilers will have the advantage..they can stay 1 tile away, and atleast if they're running away, they will be able to run away and dodge the enemy and still get some hits done.
not the same when you're attacking the monk and he's standing still waiting for you though, but then again, it's too risky as it is to wait for that maul incoming at you and thinking "nah i'll stand here and move 1 tile at the last second so i can make 60dmg with luck while he instakills me"
User avatar
Tyrion
Posts: 2787
Joined: Tue Jun 21, 2011 1:58 am

Re: Monk fix

Post by Tyrion »

Jyrgen wrote:
Quintoz wrote:I ment a rite ofc. Dueled and fought against Johnny more then anybody and a skilled 1 tiler will allways land hits, dosen't matter how much you "just 2 tile" he will hit you.
Could say the same, that, at least theoretically, skilled 2-tiler will always keep at least 1 tile distance... I guess I'm not skilled fighter anyway.

Instakilling beats dps anyday anyway.
Or are you honestly saying that 50 piety ancient priest would be easier to fight than 50 piety ancient monk?
Depends on the religion man. You vs me, I give you the edge to win. Your tome supports ALL classes better than any other religion.
Masano
Posts: 776
Joined: Fri Mar 20, 2009 12:01 am

Re: Monk fix

Post by Masano »

Tyrion wrote:[Depends on the religion man. You vs me, I give you the edge to win. Your tome supports ALL classes better than any other religion.
Apart from merchant classes, there is one religion great for that
User avatar
Palma
Posts: 2077
Joined: Sat May 28, 2011 4:57 pm
Contact:

Re: Monk fix

Post by Palma »

I have only read up to the third page so sorry if this was mentioned already.

Monks are the only caster class that gets 100 tracking, 85 healing and +- good spells with 65 eval. Removing their str or removing their eval, strictly forces all Monks from this day forth to join a religion because only with tome they can get a good bless. So in resume, people won't be able to make Monks outside religions.

I don't think this change should happen. It's one more change that forces people to go to tome usage.

If the objective is to make the rite casting easier for Monks, then just make it easier for Monks.
ICQ: 621133872
Jyrgen
Posts: 1583
Joined: Sat Dec 06, 2008 10:25 pm
Contact:

Re: Monk fix

Post by Jyrgen »

Palma wrote:I have only read up to the third page so sorry if this was mentioned already.

Monks are the only caster class that gets 100 tracking, 85 healing and +- good spells with 65 eval. Removing their str or removing their eval, strictly forces all Monks from this day forth to join a religion because only with tome they can get a good bless. So in resume, people won't be able to make Monks outside religions.

I don't think this change should happen. It's one more change that forces people to go to tome usage.

If the objective is to make the rite casting easier for Monks, then just make it easier for Monks.
Monks are pretty useless outside religions anyway... Just like no one really makes a non-religious priest.
Post Reply