Zaradon wrote: Do you want examples?
Rangers -> Full plates, bless-able compo bow, rite fixes.
Knights -> rite fixes, decreased religion dmg.
Monk -> Knuckled gloves (elemental) / 100 med, studded armor boost.
Warrior -> HP regen. (Probably something more, but can't recall what they all were).
Barbarian -> Nothing except the global boosts - i.e Statcap/weapon dmg fixes.
And whatever capital w is saying is only concerning PvP/PvP gears + clothes + religion boosts.
Now, i'm whining because i'm not in a religion and i'm not getting buffs 24/7.
Im talking of the abilities of non-religious players.
Intended this way or?. . .Boris wrote:Yes.Tyrion wrote:If barbarians receive paralyzing effect (for example) will that effect still be active while in a religion?
- Boris
Class specific abilities bonus (listed in the polling choices) makes more sense than the improvements you've listed above for those classes because those boosts aren't boosts at all, they're core improvements to the classes (Ranger, Knight, Warrior and Monk) that actually make them playable for PvE.Zaradon wrote:And non-religious players shouldn't (theoretically) benefit from them as much as they do, this is what makes it a bit of too much imbalanced. The issue is still there and they wont fix it, no idea why.
Barbarians don't need core changes as they are well rounded for PvE. If there was a neck slot for bone armor or a new armor type that could be introduced, I would support that because of the RP c-sense (common sense) and the new market for tailors.
Class specific abilities being used while in religions, I'm not sure how I feel about that tbh. Just makes the character that much more deadly while in a religion. And, if the point is to get the characters outside of a religion on a level playing field with piety characters, having the ability retroactive, kind of defeats the thinking.