Malas VS T2A
Moderator: Game Masters
Re: Malas VS T2A
Good idea, but OoL is intertwined with Lord British's guards so it's not merely a religious matter, there's a huge NPC presence there... anyway, sure, more land to whoever is active enough to merit it.
"last i knew it was illegal to hate someone" Richard Mota
Re: Malas VS T2A
How can Malas be the only viable choice? two huge maps are far too much for even 100 players online in my opinion.
T2A was perfect, it had two towns, lots of hunting/taming/mining/exploring places, no need for silly conjurers and it just felt right.
EDIT: Also I kinda agree, mixing the towns up abit would inject some uniqness to a stale world, perhaps even implementing a mayor system - not scripted, but just regulated by GMs or whatnot, could be interesting.
T2A was perfect, it had two towns, lots of hunting/taming/mining/exploring places, no need for silly conjurers and it just felt right.
EDIT: Also I kinda agree, mixing the towns up abit would inject some uniqness to a stale world, perhaps even implementing a mayor system - not scripted, but just regulated by GMs or whatnot, could be interesting.
Re: Malas VS T2A
Like!Melkor wrote: EDIT: Also I kinda agree, mixing the towns up abit would inject some uniqness to a stale world, perhaps even implementing a mayor system - not scripted, but just regulated by GMs or whatnot, could be interesting.
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Re: Malas VS T2A
Glarundis wrote:Now, 2 weeks is simply impossible, unless you had dozens of members to be constantly rotating while some sleep and the others fight. Now, this for 2 weeks. And, if by any chance, the opposing religion comes in full force
Or just one powerful priest.
Ontopic: I miss Papua. The whole design of T2A allowed a great variety of hunting spots. Despite the obvious bugs, it had something for every char, which is something no other world has been able to provide.