i am the only one seeing robbing was made too hard and reds had to ally each others?
well now BRA doesnt exist just 2-3 red guilds
Yay or Nay.
Moderator: Game Masters
Re: Yay or Nay.
LOL Kane the comedian!KaneThun wrote:i am the only one seeing robbing was made too hard
Re: Yay or Nay.
You bring up a good point Vaux. TWP was a new guild that became a very active part of Pangaea but was not protected by the rules and the staff failed to recognize the importance of protecting either new or returning old players and as a result we lost about 5 or so (maybe more?) players for the server that contribute to the overall quality of RP and online count of the server.Vaux27 wrote:I've basically been suggesting the BRA split and dry loot to return for a while now.
The only difference is that stoning should be one screen shot just like a robbery, stating their crimes. 1-2 week stone depending on piety and removed by GM's. You wanna ruin people's time, you risk taking a time out for multiple days at a time.
If that won't be implemented, then there has to be PvP free zones. People must have places to go if they don't want to PvP. There was no safe hunting places, and now people just won't simply log on. This could be the end to all activity, as the robbers will get bored just like last time. Either make a couple dungeons PvP free, or else Pangaea dies. Pretty simple in my eyes.
To me I see that as a huge failing by this administration. There have to be exceptions made for protecting new players and those wishing to not interact in PVP. Sometimes the action comes to them (new / returning players) and they become effected by loopholes in rules and player grieving. Law and Imperial seem to be the only ones with a vested interest in curbing the amount of robber activity, primarily due to the RP certain groups tend to take towards the both of us similarly. Nature assists Law when they aren't on their robber alts or fighting alongside Tek/Nox/Telborea and are pretty much useless when it comes to considering them as a legitimate force for good and server activity / Pangaea in general.
IMO, stoning (for both religions) and an Imperial Wrong'esqe system needs to be considered possibly before the looting rules are put into place because at present there isn't enough risk accompanying the current robbing atmosphere (gate to entrance of dungeon > track dungeon > rob > gate away from dungeon > log out) that goes on to effectively make it a high risk / high reward. At present it is: low - medium risk - high to very high reward.
Before looting rules go into place the following should be fixed:
- Tracking inside of dungeons
Changing rites and/or adding / fixing rites for punishment
Creating an Imperial wrong (or sharing the same dungeon w/ Law) or adding a feature that any reds that die to an Imperial guard (if they have enough murder counts) are sent to an Imperial Wrong
Re: Yay or Nay.
I agree with Tyrion, except that Imperial guards should only send characters with the "robber" status to wrong because Imperial itself opposes law and therefor is red and as such might have red allies/friends.Tyrion wrote:Before looting rules go into place the following should be fixed:
Personally I think either a prison system for Imperial should be created or a rite for sending tagged robbers to a prison cell room in Doom should be considered. IMO, utilizing doom in any sort of punishment for tagged robbers would balance the robber activity very well.
- Tracking inside of dungeons
Changing rites and/or adding / fixing rites for punishment
Creating an Imperial wrong (or sharing the same dungeon w/ Law) or adding a feature that any reds that die to an Imperial guard (if they have enough murder counts) are sent to an Imperial Wrong
Re: Yay or Nay.
If what your saying about robbers to wrong by Imp guards is to come in, would it not make sense (purely for the rp aspect of it) that lord b guards send imps to wrong and imp guards send laws to wrong? Directly opposing each others kingdoms surely makes sense ya?
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Re: Yay or Nay.
I think it'd be more RPish if tek guards sent you to a cell in Doom
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Re: Yay or Nay.
This seems more RPish then Imperial guards sending people to Doom.Talerco Pious wrote:I think it'd be more RPish if tek guards sent you to a cell in Doom
Tekstone guards should send blue players to a cell in Doom. I mean, now that blue players can dryloot red peps. I think we need this.
Re: Yay or Nay.
Pretty sure that Tek guards should just send robbers to Doom. Tek doesn't hate blues (they may not want them hanging out in Wind), but they're not against them like they are robbers.Johnny Walac wrote:This seems more RPish then Imperial guards sending people to Doom.Talerco Pious wrote:I think it'd be more RPish if tek guards sent you to a cell in Doom
Tekstone guards should send blue players to a cell in Doom. I mean, now that blue players can dryloot red peps. I think we need this.
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Re: Yay or Nay.
You do know that the other guards send both Red and Robbers to Wrong? It's just more RPish if Tek send Blue and Robbers to Wrong then.xHarlequinx wrote: Pretty sure that Tek guards should just send robbers to Doom. Tek doesn't hate blues (they may not want them hanging out in Wind), but they're not against them like they are robbers.
Re: Yay or Nay.
Law should send robbers/reds to Wrong, Imperial/Nature/Tekstone should send robbers to Wrong, Nature should kill reds, Tekstone should kill blues.Johnny Walac wrote:You do know that the other guards send both Red and Robbers to Wrong? It's just more RPish if Tek send Blue and Robbers to Wrong then.xHarlequinx wrote: Pretty sure that Tek guards should just send robbers to Doom. Tek doesn't hate blues (they may not want them hanging out in Wind), but they're not against them like they are robbers.