Hmm...Glarundis wrote:would anyone still choose priest if they had 85 healing?or wouldn't people all go to knights or barbs inside a religion and get blessed/weapon blessed by the priests?
Class system rebuilt
Moderator: Game Masters
Re: Class system rebuilt
"last i knew it was illegal to hate someone" Richard Mota
Re: Class system rebuilt
seeing as i get these kinds of comments all day long on the forums, i don't know if it's sarcasm or notVaux27 wrote:My god, Glar made great sense there.
epic fail!
yay for being me!
Re: Class system rebuilt
Was being for real, it does make sense haha.Glarundis wrote:seeing as i get these kinds of comments all day long on the forums, i don't know if it's sarcasm or notVaux27 wrote:My god, Glar made great sense there.
epic fail!
yay for being me!
Basically 100 healing would be nonexistent on the shard and it would be justified, just don't see it going over very well. 100 healing, gheals and healing wands...it's like Monks but 10x worse.
Oh sorry, talking about Monks else where.
632-140-419
Re: Class system rebuilt
Just a tired man talking, but...
Priests: 100 Healing > 85 Healing
Monks: 85 Healing > 100 Healing
Ofc this would kill the whole GM Meditation thing, that's been under discussion. Instead of choosing between magic or rites, this would boost the melee. Also generally Monks are famed as the best healers (due to rites, magic, wands, scrolls, healing, you name it) and this would just highlight that.
- Boris
Priests: 100 Healing > 85 Healing
Monks: 85 Healing > 100 Healing
Ofc this would kill the whole GM Meditation thing, that's been under discussion. Instead of choosing between magic or rites, this would boost the melee. Also generally Monks are famed as the best healers (due to rites, magic, wands, scrolls, healing, you name it) and this would just highlight that.
- Boris
Leather armor is best for sneaking, because it's literally made from hide.
Re: Class system rebuilt
Monks aren't really made for melee, so granting them 100 healing wouldn't really help.
Re: Class system rebuilt
Monks are already pretty hard to take down unless you one hit wonder, but they would of course be much easier compared to Priest. I feel taking away a Priests healing would really level the playing field, that shit heals so fast.
But yeah, take away Priests healing, give it to Monk and GM Med. Now we're talking.
But yeah, take away Priests healing, give it to Monk and GM Med. Now we're talking.
632-140-419
Re: Class system rebuilt
in terms of rp, there could be some sense in it. monks are the healers and even though they are people who meditate a great part of their time, priests would be the ones with the "chosen" connection to their deity.
so there could be some rp sense into it, although, just as much as the 100 med 85 healing for monk though.
but i think in pangaea, it wouldnt work.
if you were going to give 100 healing to monk, it would really need a change in skills and stats and all to fit the holy warrior rp more
which is maybe what priests should have been since the beggining. even better rites and all, but staves and studdeds
so there could be some rp sense into it, although, just as much as the 100 med 85 healing for monk though.
but i think in pangaea, it wouldnt work.
if you were going to give 100 healing to monk, it would really need a change in skills and stats and all to fit the holy warrior rp more
which is maybe what priests should have been since the beggining. even better rites and all, but staves and studdeds