Instakill

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Moderator: Game Masters

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Does it bother you to see "instakill" abilities on Pangaea?

Yes, it's unfair against them really trained characters.
26
62%
No, i like to onehit anyone i want! Pwft!
14
33%
I dont have an answer to this... i owe you a cookie.
2
5%
 
Total votes: 42

Talerco Pious
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Re: Instakill

Post by Talerco Pious »

Athan01 wrote:Everything that can possibly instant kill should be remade and changed.
But then again I also think that veritas and malleus are just as much of a joke so what should my opinion really count.
Bolded the parts which make your opinnion whining.
I whine, therefore I am
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Monad
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Re: Instakill

Post by Monad »

:roll:
For your info the allmighty malleus is just the same as keening.
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Zaradon
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Re: Instakill

Post by Zaradon »

It seems that the majority is against any instakilling attributes in the PvP world.

There will be an idea section regarding this poll.


Thanks everyone for voting.
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Quintoz
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Re: Instakill

Post by Quintoz »

Monad wrote::roll:
For your info the allmighty malleus is just the same as keening.
For your info the amazing keen is 30 mana against the allmighty malleus 10 :D :) ;) :( :o :shock: :? 8-) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :!: :?: :idea: :arrow: :| :mrgreen: :ugeek: Added smillies for truth
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Zaradon
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Re: Instakill

Post by Zaradon »

Actually 0 mana, since the aura regens it back - or not?
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Quintoz
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Re: Instakill

Post by Quintoz »

Come on Zaradon it makes sense that the religon that can regen mana back the fastest and without meditating should have the cheapest rites! Don't be silly!
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Darian Darkmind
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Re: Instakill

Post by Darian Darkmind »

I would like to see a system where if you have over 150 HPs and are in full health, you can never be instakilled. As an example if you take 200 points of damage and have over 150 HPs, it is automatically redused to your max HP-1 leaving you with 1 HP so in a case of 160 HPs, you only take 159 points of damage.

However, the strength of necros really come from the small chance of insta-killing people. This is the only reason people are afraid to fight against necros. So if such system is implemented, the class need to be boosted overall.
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Johnny Walac
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Re: Instakill

Post by Johnny Walac »

Monad wrote::roll:
For your info the allmighty malleus is just the same as keening.
For your info. Malleus is 10 mana. Which is 10 Malleus on 100 Mana. We got 30 mana. Which is 3 Keening on 100 mana. If Law's Aura still regenerates mana (God help us all) you can add a few Malleus on their side.

I'm sure you can calculate the DPS difference in that. Then come back oh allmighty and reveal the info.
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Monad
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Re: Instakill

Post by Monad »

Johnny Walac wrote:
Monad wrote::roll:
For your info the allmighty malleus is just the same as keening.
For your info. Malleus is 10 mana. Which is 10 Malleus on 100 Mana. We got 30 mana. Which is 3 Keening on 100 mana. If Law's Aura still regenerates mana (God help us all) you can add a few Malleus on their side.

I'm sure you can calculate the DPS difference in that. Then come back oh allmighty and reveal the info.
Banshee's Wail
- Copy of Malleus, consumes 10 mana - same restrictions
That's what it reads on the implemented rite changes. It's not my fault it's not scripted correctly. I suggest to do a bug report.
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Johnny Walac
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Re: Instakill

Post by Johnny Walac »

Monad wrote: Banshee's Wail
- Copy of Malleus, consumes 10 mana - same restrictions
That's what it reads on the implemented rite changes. It's not my fault it's not scripted correctly. I suggest to do a bug report.
Next time. Perhaps you should inform the playerbase about these changes. And not hold them on the GM forum and then be suprised when people ask questions.
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