Grant full chains to barbarians?

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Grant full chains to barbarians?

Yes
38
53%
No
34
47%
 
Total votes: 72

jason.taylor
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Re: Grant full chains to barbarians?

Post by jason.taylor »

tehehehe :oops:
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Vaux27
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Re: Grant full chains to barbarians?

Post by Vaux27 »

Barbarians and Warriors are definitely the hardest hitting on paper and the field these days. Ghuronius has nuked all religion PvP damage essentially, and a scepter is not what it use to be, unless you're carrying around an elite onyx. Every class has the elite onyx luxury though and a Maul/Hally wrecks compared to a scepter.
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Ivan
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Re: Grant full chains to barbarians?

Post by Ivan »

Monad wrote:For your information Ivan, this new guys seems to know better than you. Barbarians are the hardest hitting melee class on PVP, out of any classes.
100 tactics, 175 base str, there's no better skills/stats for any other class out there, and armament/piety doesn't count in PVP when it comes to damage output (unless it's religion vs religion).
Hmm i wonder how much the actual difference is between 215 and 237str? considering warrior has even that 40% poisoning. Oh and lets not forget barbarian seriously lacks some armour when compared to that, even though warriors healing abilitieis "suck".

Also let me remind you, i receive still same damages from exc onyx sceptor as i deal with my damned vanquishing halberd on a priest soo... so you probably get my point when i say when to me this "highest dmg" is a total joke. (Oh and arnament doesnt count, on armours it still seems to count.)
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Zaradon
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Re: Grant full chains to barbarians?

Post by Zaradon »

To add to Ivan's post.

From my experiences for the years i've been piloting my barb (before AND after elemental system) I've only seen a huge kick to the speciefed class taking the biggest hit from the entire fighter section due to low armors.

They do more dmg from hits
They do more dmg from spells

What's our compensation? None.

Armament? They took it away from non-religions, which does make sense - but what's the compensation? None.

I've repeated the same thing all the time, low AR/weak armors don't compensate the 200+ str. Neither does 85 healing.
As for what goes for the Barbarian OP offensivity, i've seen a difference between priest/barbarian.
But the difference is so little that it's hardly noticeable.

If we look from the Barbarian's view, they cannot use poisons, para pots, spells, tomes and nothing whereas some classes can use MULTIPLE choices from the list. We can now see how much "fun" you get from playing a Barbarian.

A close range, never-instakillable class, close to always missing with slow hit ratio due to 70 dex.
Spell frizzle with 70 dex/missrate of pang? I lol'd =)

Want some activity? Start listening to the playerbase (veterans?) - step closer to success/power/anything imaginable.
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Boris
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Re: Grant full chains to barbarians?

Post by Boris »

Everything you're referring to isn't related to barbarians. They're all global matters.

Armament, global.
Dexterity, global.
Elemental system, global.

The only viable barbarian-oriented thing here is the OP. Stick to that and there's a chance for a change - if a change is needed.

- Boris
Leather armor is best for sneaking, because it's literally made from hide.
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Zaradon
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Re: Grant full chains to barbarians?

Post by Zaradon »

Im not saying it only was hitting the barb class, but those changes gave the BIGGEST kick to the class.
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Ivan
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Re: Grant full chains to barbarians?

Post by Ivan »

Boris wrote:Everything you're referring to isn't related to barbarians. They're all global matters.

Armament, global.
Dexterity, global.
Elemental system, global.

The only viable barbarian-oriented thing here is the OP. Stick to that and there's a chance for a change - if a change is needed.

- Boris
OP is a slight boost, thats all im trying to say. It wont be mindblowing way or another, people just tend to think that baba is something awesome already, while it in reality its just char among the others and it has lost its purpose. I wouldnt mind if baba would have larger edge with dmg or dps, but as you've said it cannot be boosted at all from current thats about it then.

Its average damage dealer in pvm, its damage might be "high" in pvp, but on comparison to all other abilities (when compared to other classes) barbarian lacks and that "high" dmg doesnt compensate even half of it.
Bestia Domare
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Re: Grant full chains to barbarians?

Post by Bestia Domare »

honestly, with the recent boost to warrior and the other fighters having access to at least some kind of alternative arsenal (poison, animals, piety) the barbarian has nothing but weapons skill. IF there is a problem, changing the armor is not the right way to fix the class.
The armor is the weakness of the barbarian and the class needs a weakness (just like 65 healing is the weakness of the warrior), the hassle of dealing with chain + ringmail is part of the weakness and its a good thing. plus it brings value to ringmail, just like the assassin class brings value to the kryss

If you want to bring the barbarian to where it should be, add something. Add animal lore so they can use animals, or provocation. If we are going to give them a boost, it should be in the form of a support skill. It gives them a new dynamic to work with and doesnt mess with the key attributes of what the barbarian is
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Ivan
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Re: Grant full chains to barbarians?

Post by Ivan »

That type of fixes aint gonna work, barbarian cannot basicaly use int skills at all, if they wish to be effective. And what comes to boosting that class other ways i've tried to suggest ideas, some of them were good some of them were bad, but still unable to find a solution that would fit current pangaea.

Animal companions aka dragons belong to casters strictly, fighters should not have them. If it were up to me spells would be boosted in pvm and all dragons removed (tamers dont rely only on dragons in money making) perhaps even value added to tamed steeds so they could've chance to even replace religious steeds.

So this is currently only way to give a slight boost as far as i know. But oh well, i will keep playing my baba as i've worked hard to get it fully trained. (if i wouldnt be ancient i would've most likely switched to warrior already)
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Boris
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Re: Grant full chains to barbarians?

Post by Boris »

You're still sticking to global matters. For example if we change some figures and as a result, barbarians do more damage. It doesn't stop there. It means every class will do more damage - and the gap remains the same. Simply cut the global issues out and stick to the class itself.

Boost to chainmail tunic is doable.
Boost to the existing ringmail tunics is doable as well.

- Boris
Leather armor is best for sneaking, because it's literally made from hide.
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