Carpenter Boost - Remove the newbie Boats

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Remove it?

Yes
15
30%
No
35
70%
 
Total votes: 50

James Blackburn
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Re: Carpenter Boost - Remove the newbie Boats

Post by James Blackburn »

Percy wrote:Then take away the tinkering and replace it with something useless?
just don't take 85 skills? scribe don't have any 85 for example, it's not neccesary to have them
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Oomari
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Re: Carpenter Boost - Remove the newbie Boats

Post by Oomari »

James Blackburn wrote:
Oomari wrote:Woodworker

At primary (100%) Arms Lore, Bowcraft, Lumberjacking, Carpentry
At secondary (85%) Item Identification, Tinkering
At tertiary (65%) Detecting Hidden, Enticement, Forensic Evaluation, Resisting Spells, Tactics, Archery, Tracking, Wrestling, Camping
At penalty (40%) Animal Lore, Tailoring, Macefighting, Mining

Maximum strength: 120
Maximum intelligence: 90
Maximum dexterity: 120
Maximum combined stats (statcap): 250
Stats required to join: Str: 55, Dex: 40, Int: 30

Skill required to join: Lumberjacking 65%
Either of these skills are required as well: Bowcrafting 65%, Carpentry 65%

come on, really? carpenter/tinker/bowyer together? 85 tinkering + indy cloth can pretty much make everything, doesn't that sounds kinda em a bit too much for 1 class?

pretty much with this, i have no idea why people bother train tinkers then
The reason i put Tinkering at 85% is that carpentery has this allready. If you noticed it most merchant classes has a 85% brother in one of the other merchant classes.
James Blackburn
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Location: Latvia
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Re: Carpenter Boost - Remove the newbie Boats

Post by James Blackburn »

Oomari wrote:
James Blackburn wrote:
Oomari wrote:Woodworker

At primary (100%) Arms Lore, Bowcraft, Lumberjacking, Carpentry
At secondary (85%) Item Identification, Tinkering
At tertiary (65%) Detecting Hidden, Enticement, Forensic Evaluation, Resisting Spells, Tactics, Archery, Tracking, Wrestling, Camping
At penalty (40%) Animal Lore, Tailoring, Macefighting, Mining

Maximum strength: 120
Maximum intelligence: 90
Maximum dexterity: 120
Maximum combined stats (statcap): 250
Stats required to join: Str: 55, Dex: 40, Int: 30

Skill required to join: Lumberjacking 65%
Either of these skills are required as well: Bowcrafting 65%, Carpentry 65%

come on, really? carpenter/tinker/bowyer together? 85 tinkering + indy cloth can pretty much make everything, doesn't that sounds kinda em a bit too much for 1 class?

pretty much with this, i have no idea why people bother train tinkers then
The reason i put Tinkering at 85% is that carpentery has this allready. If you noticed it most merchant classes has a 85% brother in one of the other merchant classes.
i know but noone of classes have 2 proffesions to 100 in it allready.
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Oomari
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Re: Carpenter Boost - Remove the newbie Boats

Post by Oomari »

James Blackburn wrote:i know but noone of classes have 2 proffesions to 100 in it allready.
Thats true, so maybe keep itemid alone in 85% and move Tinkering to 65%

Woodworker

At primary (100%) Arms Lore, Bowcraft, Lumberjacking, Carpentry
At secondary (85%) Item Identification
At tertiary (65%) Detecting Hidden, Enticement, Forensic Evaluation, Resisting Spells, Tactics, Archery, Tracking, Wrestling, Camping, Tinkering
At penalty (40%) Animal Lore, Tailoring, Macefighting, Mining

Maximum strength: 120
Maximum intelligence: 90
Maximum dexterity: 120
Maximum combined stats (statcap): 250
Stats required to join: Str: 55, Dex: 40, Int: 30

Skill required to join: Lumberjacking 65%
Either of these skills are required as well: Bowcrafting 65%, Carpentry 65%
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Zaradon
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Re: Carpenter Boost - Remove the newbie Boats

Post by Zaradon »

I have already suggested a Woodworker few years ago.

Guess what happened? I guess the same as what happens to this one.

Yes, i wasn't much contributive here - sorry for that.
Oomari
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Re: Carpenter Boost - Remove the newbie Boats

Post by Oomari »

Zaradon wrote:I have already suggested a Woodworker few years ago.

Guess what happened? I guess the same as what happens to this one.

Yes, i wasn't much contributive here - sorry for that.
NP, Zaradon, we are used to that ;)


j/k'ing
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Cirius Do'Brim
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Re: Carpenter Boost - Remove the newbie Boats

Post by Cirius Do'Brim »

Step 1: Create a thread to Ideas section
Step 2: Create (an official yes/no) thread to Poll section
Step 3: ???
Step 4: Staff gives an answer
James Blackburn
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Re: Carpenter Boost - Remove the newbie Boats

Post by James Blackburn »

Oomari wrote:
James Blackburn wrote:i know but noone of classes have 2 proffesions to 100 in it allready.
Thats true, so maybe keep itemid alone in 85% and move Tinkering to 65%

Woodworker

At primary (100%) Arms Lore, Bowcraft, Lumberjacking, Carpentry
At secondary (85%) Item Identification
At tertiary (65%) Detecting Hidden, Enticement, Forensic Evaluation, Resisting Spells, Tactics, Archery, Tracking, Wrestling, Camping, Tinkering
At penalty (40%) Animal Lore, Tailoring, Macefighting, Mining

Maximum strength: 120
Maximum intelligence: 90
Maximum dexterity: 120
Maximum combined stats (statcap): 250
Stats required to join: Str: 55, Dex: 40, Int: 30

Skill required to join: Lumberjacking 65%
Either of these skills are required as well: Bowcrafting 65%, Carpentry 65%
well that sounds better allready, tho i'm not sure does tinkering need to be there even, 65 skills are there pretty much to make it harder to heighten and thats all
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Ares

Re: Carpenter Boost - Remove the newbie Boats

Post by Ares »

Not true. 65 tinkering is very usefull for making tools etc.
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Glarundis
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Re: Carpenter Boost - Remove the newbie Boats

Post by Glarundis »

yup
but yeah i would agree with giving them 65 tinkering. i like having 65 tinkering on my alchemist

please merge these classes. we'll stop having the problems with carpenters, and we'll have enough "carpenters" for our demands :P
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