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Re: Social Experiment.
Posted: Thu Aug 18, 2011 7:37 pm
by Azrael
Yup, its called the Imperial Task Force... =D
Re: Social Experiment.
Posted: Thu Aug 18, 2011 7:38 pm
by Azrael
Mackean wrote:i dont know if its because the gate was removed but there isnt anyone at the market anymore
Its probally because the sale mechanic has been removed.
Re: Social Experiment.
Posted: Thu Aug 18, 2011 7:59 pm
by Breg
Agreed, the sales mechanic was gawd!
Re: Social Experiment.
Posted: Fri Aug 19, 2011 12:42 am
by Wolfie
Mackean wrote:i dont know if its because the gate was removed but there isnt anyone at the market anymore
Im not sure but i thought it was removed every night or something cause i know shifted places 3 or 4 times....
Re: Social Experiment.
Posted: Fri Aug 19, 2011 10:05 am
by Ivan
Imo market died when or just right before sales mechanic was added
Re: Social Experiment.
Posted: Fri Aug 19, 2011 11:57 pm
by Vaux27
Ivan wrote:Imo market died when or just right before sales mechanic was added
No one wanted to stand there and RP for hours though without anyone showing up.
We need set times for the Market, that way both RP and the sales mechanic can be implemented.
Re: Social Experiment.
Posted: Sat Aug 20, 2011 12:47 am
by Aileth
Vaux27 wrote:
We need set times for the Market, that way both RP and the sales mechanic can be implemented.
I was waiting for the weekend to go there for a bit longer, truth is some people work and weekends are best for a bit more roleplay than after work
Re: Social Experiment.
Posted: Tue Aug 23, 2011 1:43 pm
by Glarundis
cba reading the whole thing
i think this would work really well with a huge playerbase.
always enough players willing to buy and enough players willing to sell.
with less players, it's hard to meet the exact players you need online, that's why we have the forums.
unless there would be a specific place IG (probably there was) but still, not everyone plays exactly at the same time
Re: Social Experiment.
Posted: Mon Oct 22, 2012 7:07 am
by Garr Growen
To me this sounds like finding a merchant for your needs is made just even more harder, maybe I just don't get it? so no.
Re: Social Experiment.
Posted: Mon Oct 22, 2012 7:10 am
by Wolfie
Actually it was made somewhat easier as the Mushroom Market was made open at this time. It let you know what everyone was selling and there quite a bit of RP. Since you brought this back to life I think it is time to propose another Mushroom Market week!