Which of these Fighter classes (still) need boosting?
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- Maximilian Lhoth
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Re: Which of these Fighter classes (still) need boosting?
To be honest they are pretty balanced now.
Re: Which of these Fighter classes (still) need boosting?
To be honest they are pretty balanced now.
Re: Which of these Fighter classes (still) need boosting?
Knights - 11 votes
I dont really get it why do players vote for Knight to be boosted.
You have full plates + dupres shield combo + armament > Prolly the BEST defense on the entire shard?
You have a tome/40 piety cap
You have the best fighting abilities (swords/maces)
You can have 140 maximum str. Combine it with a jewelry suit and +25 bless of your own. 185 str.
It's just funny.
I dont really get it why do players vote for Knight to be boosted.
You have full plates + dupres shield combo + armament > Prolly the BEST defense on the entire shard?
You have a tome/40 piety cap
You have the best fighting abilities (swords/maces)
You can have 140 maximum str. Combine it with a jewelry suit and +25 bless of your own. 185 str.
It's just funny.
Re: Which of these Fighter classes (still) need boosting?
I agree, knights need no boosts.Zaradon wrote:Knights - 11 votes
I dont really get it why do players vote for Knight to be boosted.
You have full plates + dupres shield combo + armament > Prolly the BEST defense on the entire shard?
You have a tome/40 piety cap
You have the best fighting abilities (swords/maces)
You can have 140 maximum str. Combine it with a jewelry suit and +25 bless of your own. 185 str.
It's just funny.
Re: Which of these Fighter classes (still) need boosting?
Or archers for that matter.
Re: Which of these Fighter classes (still) need boosting?
I'd say all other classes except priest, others are in balance between themselves nicely.
Re: Which of these Fighter classes (still) need boosting?
fighter classes seem to be more balanced than before.
atleast it's know (almost) just a question of seeing how good warriors are (i bet they'll be really popular once those few warriors get better and play more) and assassins (skrin will make sure ppl ask for assassin nerfs now that he has 100 poisoning )
apart those all, i think it's good.
priests are worse than they were
knights/rangers have been boosted in many ways about piety/med and have rite resistance
archers kick ass in pvm
thunters/thieves -> other abilities
fighters vs magic users, now that's the problem and where it's hard to compare. but hey, boris says we can't even compare them that way
atleast it's know (almost) just a question of seeing how good warriors are (i bet they'll be really popular once those few warriors get better and play more) and assassins (skrin will make sure ppl ask for assassin nerfs now that he has 100 poisoning )
apart those all, i think it's good.
priests are worse than they were
knights/rangers have been boosted in many ways about piety/med and have rite resistance
archers kick ass in pvm
thunters/thieves -> other abilities
fighters vs magic users, now that's the problem and where it's hard to compare. but hey, boris says we can't even compare them that way
Re: Which of these Fighter classes (still) need boosting?
We can look into warriors as soon as a few start hitting Ancient, warriors don't really reach their full potential without some base 105 skills.
As for priests I'd definatly tune up their melee hits a little bit.
As for priests I'd definatly tune up their melee hits a little bit.
Re: Which of these Fighter classes (still) need boosting?
priests hit for shit imo, the opposing religious power is the only way to deal decent dmg..
85 tactics and no mauls/halberds is sooooo annoying
85 tactics and no mauls/halberds is sooooo annoying
Re: Which of these Fighter classes (still) need boosting?
I think the system's now close to what it should be.
Warriors remain a question mark, but we'll receive proper data on them soon. It could be that even tanking's enough for them, but hard to say at this point as it's a feature that'll require a lot of fine-tuning.
Poison(ing) will remain as it is. There's nothing OP about it as long as there are multiple ways to fight poison.
- Boris
Warriors remain a question mark, but we'll receive proper data on them soon. It could be that even tanking's enough for them, but hard to say at this point as it's a feature that'll require a lot of fine-tuning.
Poison(ing) will remain as it is. There's nothing OP about it as long as there are multiple ways to fight poison.
- Boris
Leather armor is best for sneaking, because it's literally made from hide.