Three ways suggested to fix the spam problem - pick one
Posted: Thu Nov 15, 2012 5:17 pm
These are three different ideas and approaches that has been suggested to fix the problem with veritas and malleus/keening spam.
Just curious, which of the three options do you think would be the best way to go:
1. Ritual damage reduced depending of the defender's base piety.
Pros:
1. Makes ritual spamming in religion battles less effective.
2. Won't affect robbers or other random reds so all our rituals works perfectly against them
Cons:
1. Might not actually reduce the amount of spam even if making it less effective.
2. Only affects religious people with piety (Is this a bad thing?).
3. High piety players would be very hard to kill with rituals (Is this a con or should the god-like status show for something?)
2. Miss/hit ratio added to rituals as well. Depending of caster's meditation+piety versus defender's meditation+piety the ritual either hit with full damage, or with zero damage.
Pros:
1. Makes spamming less effective.
2. Makes rituals unreliable and based a bit on luck just like melee.
Cons:
1. Some robbers or other random reds have meditation as well and thus would have a small chance to avoid being damaged.
3. Nerf the rituals directly. For example Monad's idea
Pros:
1. Makes them less used and as such less spammed.
Cons:
1. Robbers and other random reds also benefit from it.
I'm afraid most of the non-religious people, random reds and robbers included will vote for option three, which might make this poll a bit biased.
Just curious, which of the three options do you think would be the best way to go:
1. Ritual damage reduced depending of the defender's base piety.
Pros:
1. Makes ritual spamming in religion battles less effective.
2. Won't affect robbers or other random reds so all our rituals works perfectly against them
Cons:
1. Might not actually reduce the amount of spam even if making it less effective.
2. Only affects religious people with piety (Is this a bad thing?).
3. High piety players would be very hard to kill with rituals (Is this a con or should the god-like status show for something?)
2. Miss/hit ratio added to rituals as well. Depending of caster's meditation+piety versus defender's meditation+piety the ritual either hit with full damage, or with zero damage.
Pros:
1. Makes spamming less effective.
2. Makes rituals unreliable and based a bit on luck just like melee.
Cons:
1. Some robbers or other random reds have meditation as well and thus would have a small chance to avoid being damaged.
3. Nerf the rituals directly. For example Monad's idea
Pros:
1. Makes them less used and as such less spammed.
Cons:
1. Robbers and other random reds also benefit from it.
I'm afraid most of the non-religious people, random reds and robbers included will vote for option three, which might make this poll a bit biased.