Page 1 of 4
End of Ghuronius trial
Posted: Tue Dec 10, 2013 7:53 pm
by Iktomi
So we've had a 30 day trial of having Ghuronius' effect disabled.
What do people think?
Re: End of Ghuronius trial
Posted: Tue Dec 10, 2013 8:23 pm
by Masano
viewtopic.php?f=30&t=13282
Did anyone do any of their own testing ever? Because going off the numbers Boris gave I dont really see reason to remove it entirely from the game.
Re: End of Ghuronius trial
Posted: Tue Dec 10, 2013 8:37 pm
by James Blackburn
leave it as it is in my opinion, i simply can't see the reason to remove it, probably ticket price can be boosted, but i'm not sure is its neccesary even...
and give studded users ghuro effect!!!!!!
Re: End of Ghuronius trial
Posted: Tue Dec 10, 2013 8:54 pm
by Zaradon
It's generally an overhauling flaw for fighters vs magicusers in my eyes.
Altough, magicusers may only use rites/spells in religions, i would suggest something similar to magicusers vs. holy rite dmg since ghrunious is holy phys dmg.
i.e - similar effect to what knights/rangers have, but in a studded/bone(?) ratio.
Other than that, it is still a bit of too good.
Re: End of Ghuronius trial
Posted: Tue Dec 10, 2013 9:03 pm
by Demian
Remove. There's a lot more variety in gear now that Ghuronius effect is disabled and that's a good thing. Also gives smiths market, whereas Ghuronius gives smiths no market, no matter how many tickets it's each. That fixes nothing. If Ghuronius effect is enabled again, that would be the only ore used for religious PvP once again, and that's a huge loss for smiths and just makes PvP worse anyway.
Re: End of Ghuronius trial
Posted: Tue Dec 10, 2013 9:40 pm
by Palma
Demian wrote:Remove. There's a lot more variety in gear now that Ghuronius effect is disabled and that's a good thing. Also gives smiths market, whereas Ghuronius gives smiths no market, no matter how many tickets it's each. That fixes nothing. If Ghuronius effect is enabled again, that would be the only ore used for religious PvP once again, and that's a huge loss for smiths and just makes PvP worse anyway.
That
Re: End of Ghuronius trial
Posted: Tue Dec 10, 2013 9:49 pm
by Cidal Baner
James Blackburn wrote:leave it as it is in my opinion, i simply can't see the reason to remove it, probably ticket price can be boosted, but i'm not sure is its neccesary even...
and give studded users ghuro effect!!!!!!
This!
Re: End of Ghuronius trial
Posted: Tue Dec 10, 2013 10:16 pm
by Jaskier Huntley
Demian wrote:Remove. There's a lot more variety in gear now that Ghuronius effect is disabled and that's a good thing. Also gives smiths market, whereas Ghuronius gives smiths no market, no matter how many tickets it's each. That fixes nothing. If Ghuronius effect is enabled again, that would be the only ore used for religious PvP once again, and that's a huge loss for smiths and just makes PvP worse anyway.
Remove.
Re: End of Ghuronius trial
Posted: Tue Dec 10, 2013 10:36 pm
by Glarundis
keep it, but make it block religious dmg with a % of success. it doesn't take a lot of time to figure that, if shalrius blocks magic with a % of success, and keltrunius blocks physical dmg with a % of success, ghuronious should block religious dmg, with a % of success. being those the 3 adv. guild ores.
if we remove this ore, let's remove shalrius and keltrunius then. i wanna see who's up for that.
!oh no don't take my shalrius and keltrunius away!
keltrunius will become a lot used after this armor is removed
Re: End of Ghuronius trial
Posted: Tue Dec 10, 2013 10:39 pm
by James Blackburn
Demian wrote:Remove. There's a lot more variety in gear now that Ghuronius effect is disabled and that's a good thing. Also gives smiths market, whereas Ghuronius gives smiths no market, no matter how many tickets it's each. That fixes nothing. If Ghuronius effect is enabled again, that would be the only ore used for religious PvP once again, and that's a huge loss for smiths and just makes PvP worse anyway.
why do peeps still wear only scarletite or keltrunius then?
where is the variety? i agree with point that smiths don't benifit from ghuro armours, but do they benifit from kelt or shalrius?
can you explain how does it make pvp worse?