Bard songs
Posted: Mon Jan 08, 2018 11:33 pm
The Idea Overview:
I'm reworking the bard songs so that I can add a new dot command to replace .lastsong and the need by some to use an easyuo macro for playing songs from the Gump. Keep in mind I believe the macro used by many is the one I wrote so this would be planned obsolescence on my part. With this rework I'd like to move bard songs away from injuring party members, this however is a tricky situation, a drawback in the form of a resource being used has to be put in play to prevent unending bard stacking in PvP and PvM.
The Command:
In short visit the link below, it's a small overview of the dot command, stuff is likely to change, song name might be replaced with song number for instance:
.PlaySong
Song Renaming Scheme:
Songs will for the most part remain the same, their names will change and in terms of damaging songs these will be begin with "Warsong" in their title. Transportation will turn into what I'm calling a multi part piece, where every 10 levels up to 85 you are unlock a new musical piece in the suite allowing you to mark up to 4 locations. The Gump for this will replace the shirty YesNo Gump and give you the option of self travel or party travel.
Party Specific Songs:
The real meat and potatoes I'd like to tackle first with bards is this, buffing and damaging aoe songs or spells not hitting unintended targets. This is a simple thing to add but for bards specifically needs to come with a drawback. My thoughts on this is to keep it simple, so songs need to use a resource and for me there's no better one to use than mana. Bards already have a pool of mana since they have magery, so I thought if I take a typical bard's mana base and start from there and scale bard songs so that at most a bard with say 60 mana can play their best damaging song 3 times, this would give me a good base for scaling everything to a bards mana base to again at scale give me the same effect a mage casting an 8th circle spell would have at Max mana, 150 mana converts to 3 8th circle spells cast in succession. I realize this will need testing but that's what a test server is for but if you guys want party specific songs for bards there HAS to be a drawback and mana I feel is the best way to move forward. It might make little sense for mana to be used but they are in the magic user category and do get some magery. Personally they're I think more of a fighter but Pangaea is back asswards.
Thoughts? Complaints? Jeers?
Note this will be tested before going live and I want feedback this is part of the grander scheme to clean up the casting systems and musicianship was the easier of the three or four we have. And this will also be part of the move to 099 so not anything we will see for a month and a half at the least live.
(Read my terrible news as to why the conversion is a month and a half now badness struck my PC thanks to Microsoft's latest patch)
I'm reworking the bard songs so that I can add a new dot command to replace .lastsong and the need by some to use an easyuo macro for playing songs from the Gump. Keep in mind I believe the macro used by many is the one I wrote so this would be planned obsolescence on my part. With this rework I'd like to move bard songs away from injuring party members, this however is a tricky situation, a drawback in the form of a resource being used has to be put in play to prevent unending bard stacking in PvP and PvM.
The Command:
In short visit the link below, it's a small overview of the dot command, stuff is likely to change, song name might be replaced with song number for instance:
.PlaySong
Song Renaming Scheme:
Songs will for the most part remain the same, their names will change and in terms of damaging songs these will be begin with "Warsong" in their title. Transportation will turn into what I'm calling a multi part piece, where every 10 levels up to 85 you are unlock a new musical piece in the suite allowing you to mark up to 4 locations. The Gump for this will replace the shirty YesNo Gump and give you the option of self travel or party travel.
Party Specific Songs:
The real meat and potatoes I'd like to tackle first with bards is this, buffing and damaging aoe songs or spells not hitting unintended targets. This is a simple thing to add but for bards specifically needs to come with a drawback. My thoughts on this is to keep it simple, so songs need to use a resource and for me there's no better one to use than mana. Bards already have a pool of mana since they have magery, so I thought if I take a typical bard's mana base and start from there and scale bard songs so that at most a bard with say 60 mana can play their best damaging song 3 times, this would give me a good base for scaling everything to a bards mana base to again at scale give me the same effect a mage casting an 8th circle spell would have at Max mana, 150 mana converts to 3 8th circle spells cast in succession. I realize this will need testing but that's what a test server is for but if you guys want party specific songs for bards there HAS to be a drawback and mana I feel is the best way to move forward. It might make little sense for mana to be used but they are in the magic user category and do get some magery. Personally they're I think more of a fighter but Pangaea is back asswards.
Thoughts? Complaints? Jeers?
Note this will be tested before going live and I want feedback this is part of the grander scheme to clean up the casting systems and musicianship was the easier of the three or four we have. And this will also be part of the move to 099 so not anything we will see for a month and a half at the least live.
(Read my terrible news as to why the conversion is a month and a half now badness struck my PC thanks to Microsoft's latest patch)