Demian wrote:Ivan wrote:Who said only way to get the skill up would be macro, alternatives are very possible considering religions are heavily involved with the skill. Since it's only skill that requires religions likely.
Most of the skills on pang are macroable. If this one differs then it would be nice to get the details as I think they are very important in a vote like this.
Honestly I had not thought about any other way than building a skill like you would any other.
- It is something everyone knows how to do.
- I nor any other staff nor other players need to be involved in your character reaching where ever you want the character to reach.
- Aside from switching religions, once you have your skill you can keep it and if you do switch religions you would lose a fraction of your skill.
- In terms of annoyance to build it would build like magery would, that quick, so ya switching religions would be an annoyance but not debilitating like losing the piety you accumulated in your old religion.
Ultimately the goal here is to make player's lives easier and sorry, would you rather macro or wait for an artificial timer whether it is a week, two weeks, a month or 3 months to get to your magical, still relatively crappy 40 piety? I know which I would have rather had when I was a player.
Second goal, maybe the same ranking as player's lives easier, is to take staff involvement out. Staff should have no involvement in awarding players anything, it has a tendency, even if not there, to lend voice to shouts of favoritism and other opinions, whether a case can be made to them or not. Plus it is a huge time waster for staff to vote on and let's be honest here, we haven't really had an extremely active staff for a very long time. We're all getting on in years and our time as staff can be better spent than squabbling over who should get what piety.
I know macroing is not seen as the greatest thing in the world to do, it is the necessary evil when going to skill gains in a game like ultima and I know many of you despise it but I still believe even if you think it wrong, instead of devising a system where by players can gain magically in a skill by doing good deeds for their religion is not the best way to go either, religions have always been higher on the totem pole than everything else in terms of time wasted toward development and in terms of just pure strength when compared to any other system on the shard and I want to bridge that gap, I do not want to give religion classes in terms of the mundane tasks an upper hand than say necromancers get with Spirit Speak, Druid's with Animal Lore or Mages with Magery. If any of you can justify why religions should be treated any differently than all the other majority of classes in terms of having to gain in a skill albeit yes it may seem you will have to train even though you are in the "end game" of your character most of you, I am all ears.
Please let the world know why religions should be treated any differently than the majority of other classes? The stage is yours, but remember for 10+ years Pangaea has been open on and off again, piety classes have always had special treatment, just tell me why this should continue, if you really believe it should, I want to know your very good, exquisite reason for it and I suspect those who have voted in favor of going skill based would too.