Piety Vs. Skill
Posted: Mon May 28, 2018 11:57 pm
So while I've had some very positive feedback from many players I've discussed this with. I have argued over this for years and I'm finally in a position to do something aboIt it.
This is for a replacement religion system - this is a poll to better help swing other staff around to the idea, so if you really want this you need to vote so.
The pros to skill over piety are as follows:
- Players are only as weak as they want to be, if you put in the time to train, then you are no weaker than the next player who does the same. (You can reach your character's full potential rather than piety being lorded over you by other players or staff)
- Gives staff less to manage within the religion system which means hopefully we can put our time into more projects where as for many years it has always been religions first, second, third, fourth and fifth and everything else just left to languish with half assed "fixes" or "half assed implemented ideas".
- The religion system will be a hell of a lot easier to understand for scripters and players alike as it will be purely based on skill based casting rather than hidden numbers and skill based power rather than a hidden number, it's something every other casting system uses so a scripter can move seamlessly from one casting system to another without much headache.
- There would be no piety drops from starting out when the shard shuts down for awhile. And aside from a potential system where the character loses some skill in their religion skill for religion hopping (haven't decided on a system for discouraging rampant religion hopping), if you like your skill you can keep your skill.
- Piety timers a thing of the past, no artificial gain timers so players can pace themselves in training their character which ultimately means that 2-3 months of inactivity which even other staff had qualms about hence we decided to push people to 30 piety instead of 10 would be a thing of the past.
Cons, there are one or two
- As HP or any other position of power, your rites are no longer stronger than everyone else. However to be clear, those positions in a religion offer those within that position power beyond just prowess on the field of battle.
- An additional skill to train but once trained it is yours unless a system is implemented to penalize it slightly when religion hopping.
So I ask you to vote and I am hoping for a yes on this. I'm putting it at the hands of the players because I've been told that on more than one occasion I don't have a large enough following to support my ideas.
If you have not read my religion write up you might want to read that, particularly near the bottom where I lay out my case for skill over piety Replacement Religion write up.
This is for a replacement religion system - this is a poll to better help swing other staff around to the idea, so if you really want this you need to vote so.
The pros to skill over piety are as follows:
- Players are only as weak as they want to be, if you put in the time to train, then you are no weaker than the next player who does the same. (You can reach your character's full potential rather than piety being lorded over you by other players or staff)
- Gives staff less to manage within the religion system which means hopefully we can put our time into more projects where as for many years it has always been religions first, second, third, fourth and fifth and everything else just left to languish with half assed "fixes" or "half assed implemented ideas".
- The religion system will be a hell of a lot easier to understand for scripters and players alike as it will be purely based on skill based casting rather than hidden numbers and skill based power rather than a hidden number, it's something every other casting system uses so a scripter can move seamlessly from one casting system to another without much headache.
- There would be no piety drops from starting out when the shard shuts down for awhile. And aside from a potential system where the character loses some skill in their religion skill for religion hopping (haven't decided on a system for discouraging rampant religion hopping), if you like your skill you can keep your skill.
- Piety timers a thing of the past, no artificial gain timers so players can pace themselves in training their character which ultimately means that 2-3 months of inactivity which even other staff had qualms about hence we decided to push people to 30 piety instead of 10 would be a thing of the past.
Cons, there are one or two
- As HP or any other position of power, your rites are no longer stronger than everyone else. However to be clear, those positions in a religion offer those within that position power beyond just prowess on the field of battle.
- An additional skill to train but once trained it is yours unless a system is implemented to penalize it slightly when religion hopping.
So I ask you to vote and I am hoping for a yes on this. I'm putting it at the hands of the players because I've been told that on more than one occasion I don't have a large enough following to support my ideas.
If you have not read my religion write up you might want to read that, particularly near the bottom where I lay out my case for skill over piety Replacement Religion write up.