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Updated looting rules
Moderator: Game Masters
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- Posts: 168
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- Location: WINLAND
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Updated looting rules
Expand the looting rules to:
is Cirre.
Re: Updated looting rules
Rather update to everythig else than "gear" (weapons, armors, cloths)
- Johnny Walac
- Posts: 4503
- Joined: Mon Nov 17, 2008 3:05 pm
- Location: Sweden
Re: Updated looting rules
GM's will never agree on that. So lets just start small.Ivan wrote:Rather update to everythig else than "gear" (weapons, armors, cloths)
Re: Updated looting rules
Rather just get rid of the rules. They ruin a big part of the game.
Re: Updated looting rules
it seems right now as if nobody cares about the looting rules anyway so what difference would it make?
Made by Adrian
Re: Updated looting rules
I like this overwhelming 'Yes' vote.
Re: Updated looting rules
word like good old time! yayyyArolith wrote:Rather just get rid of the rules. They ruin a big part of the game.
Re: Updated looting rules
My suggestion;
No looting for magical items. - Magical armors, clothes, weapons
Full looting for crafted items. - All crafted armours in any quality, resources, weapons everything.
Robbers would win tons more from robbing crafted items than magical items since the droprate is very random/rare for good items/clothes and there is a chance for player to get crafted items over and over again and would not lead to ragequitting.
Full looting sounds too harsh to me if you ask.
No looting for magical items. - Magical armors, clothes, weapons
Full looting for crafted items. - All crafted armours in any quality, resources, weapons everything.
Robbers would win tons more from robbing crafted items than magical items since the droprate is very random/rare for good items/clothes and there is a chance for player to get crafted items over and over again and would not lead to ragequitting.
Full looting sounds too harsh to me if you ask.
Re: Updated looting rules
I've never seen any pvp taking part between the 2 pvp guilds that were made