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Remove Guards from Tek and Nature
Posted: Thu Jun 04, 2009 10:16 pm
by Whitewolf
Do it...
Re: Remove Guards from Tek and Nature
Posted: Thu Jun 04, 2009 10:26 pm
by Kenyon Ahearn
Replace nature's guards with earthern wardens, then yes. For tekstone i'd say give you something summonable, perhaps a dark minion, same strength as earthern warden.
Re: Remove Guards from Tek and Nature
Posted: Thu Jun 04, 2009 10:56 pm
by Gorath Blackmind
I vote yes aswell. And Kenyon stated why.
Re: Remove Guards from Tek and Nature
Posted: Thu Jun 04, 2009 11:15 pm
by Ivan
Ghouls for teks? didnt they have them right? about granite elementals which give plague...
Re: Remove Guards from Tek and Nature
Posted: Thu Jun 04, 2009 11:24 pm
by Kenyon Ahearn
A) didnt give plague
B) they were one hittable with silver
C) no good for pvm
Re: Remove Guards from Tek and Nature
Posted: Thu Jun 04, 2009 11:34 pm
by Diam Larkei
For god's sake! YES
it's just pointless for both of them
Re: Remove Guards from Tek and Nature
Posted: Fri Jun 05, 2009 12:35 am
by Mike
Guardwars are pretty boring, so I say yes. In theory it's a good rite, in practice I think it hasn't turned out well.
Re: Remove Guards from Tek and Nature
Posted: Fri Jun 05, 2009 12:49 am
by Ivan
Well make ghouls into something that tek can use to answer into laws guards just stuff that attacks everything that it sees untill it dies... so if law casts guards tekkies make one group of ghouls (low piety for loads of them) but they would attack everyone they see.
Re: Remove Guards from Tek and Nature
Posted: Fri Jun 05, 2009 1:19 am
by Maximilian Lhoth
Would make the Imperial priest nicer. And Imperial monk would have both elementals for PvM and guards for PvP making it a fun jack of all trades who can also recall freely. So I voted yes. Being selfish =)
Re: Remove Guards from Tek and Nature
Posted: Fri Jun 05, 2009 2:01 am
by Kent Strider
I think the nature guards are indeed cool, but make no sense what so ever when it really comes down to it. Voted yes