Malas VS T2A

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Moderator: Game Masters

Malas or T2A?

Malas
4
16%
T2A
16
64%
None of them
5
20%
 
Total votes: 25

Jalel Emir
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Malas VS T2A

Post by Jalel Emir »

If we were to say that Boris would ever consider this....

Which would you see opened, Malas or T2A?
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Glarundis
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Re: Malas VS T2A

Post by Glarundis »

None.
Let the playerbase grow to 70, and if it happens, we'll think about it.
Simmo
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Re: Malas VS T2A

Post by Simmo »

Omg, just answer the question. Its only IF



T2A
Biggs
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Re: Malas VS T2A

Post by Biggs »

Malas for doom but then again t2a for tinkers!!! :@
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Glarundis
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Re: Malas VS T2A

Post by Glarundis »

i'm still answering the question.
If "none of them" was not a reasonable choice I would it be there in the poll options?

Even if Boris considers this, my answer would be none of them until we have more players
Jalel Emir
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Re: Malas VS T2A

Post by Jalel Emir »

Glar, it was more to put a third option, and instead of "I dont know" i gave people to say none of the above, and they could write an answer instead.
But yeah, I'd like to see T2A opened again, as the playerbase is growing already, and we will run out of hunting places, which is not a dungeon.
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Boris
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Re: Malas VS T2A

Post by Boris »

Nothing to consider.

- Boris
Leather armor is best for sneaking, because it's literally made from hide.
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Andoriel
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Re: Malas VS T2A

Post by Andoriel »

i wouldn't mind reopening of malas tbh...
But remove some of the useless towns there like that ice and lake town they lag and they suck
Last edited by Andoriel on Sat Jun 04, 2011 12:33 am, edited 1 time in total.
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Mike
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Re: Malas VS T2A

Post by Mike »

Making portals to the dungeons from Felucca would be nice. No solo hunt like Cold Creeps.
"last i knew it was illegal to hate someone" Richard Mota
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Glarundis
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Re: Malas VS T2A

Post by Glarundis »

At best I'd have the dungeons
Sure it would be good to have separate kingdoms for imperial and law, but there are not many players. I would prefer that we have felucca only (and even felucca is too big)
I always wanted to see enough players in every town so you could always find someone in the inn or the tavern, even if you were not in Britain.
About imperial vs law, since there wouldn't be any Malas, I would make it a bit more dynamic so if OoI were strong enough they could actually take cities. We have Moonglow now, but that's another story.
At the moment it's like, impossible to conquer any town, isn't it?
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