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Magical items

Posted: Wed Feb 15, 2012 10:06 pm
by Monad
Boris started this discussion on GM forums but we thought this is something what you players should decide.
I'll just quote what he wrote:
What if there were no magical weapons/armor from ores/bones/hides/wood? This would revive especially our tailor/bowyer markets and would bring more business to smiths aswell. All items in the game would be merchant made. The cost would be variety, thus the question...

Variety or economy?

- Boris
So state your opinion.

Re: Magical items

Posted: Wed Feb 15, 2012 10:09 pm
by cridan
voted no but make more rare i think thats what give people a little more edge

Re: Magical items

Posted: Wed Feb 15, 2012 10:09 pm
by Zaradon
Get rid of them, every single one.

Re: Magical items

Posted: Wed Feb 15, 2012 10:13 pm
by Shalinn
Zaradon wrote:Get rid of them, every single one.
This options makes alot harm to druid/necros..

More rare would be much better, it will make tailors/smiths/bowyers sell much much more

Re: Magical items

Posted: Wed Feb 15, 2012 10:13 pm
by Mike
The success of this relies on 2 things.

1) GM's need to add more veins, we need to have as many as when Malas was open, but in Felucca.

2) Smiths need to stop being dumbasses and have reasonable prices, which of course depends in part on step 1

If these two objectives can be accomplished I would be for this. Veins need to be added in generous amounts, and smiths need to stop being dumbasses. Too bad Johnny wasn't much for merchants, cause to be honest greed is a problem. There are some cool guys out there producing and selling stuff but most of them are simply not my type of people so to speak.

Re: Magical items

Posted: Wed Feb 15, 2012 10:14 pm
by Monad
Shalinn wrote:
Zaradon wrote:Get rid of them, every single one.
This options makes alot harm to druid/necros..

More rare would be much better, it will make tailors/smiths/bowyers sell much much more
We could come with a solution to necro/druid staves, it's no problem.

Re: Magical items

Posted: Wed Feb 15, 2012 10:16 pm
by Shalinn
Monad wrote:
Shalinn wrote:
Zaradon wrote:Get rid of them, every single one.
This options makes alot harm to druid/necros..

More rare would be much better, it will make tailors/smiths/bowyers sell much much more
We could come with a solution to necro/druid staves, it's no problem.
Then im up to wiping those all away. I admit those magical studdeds are much better than tailors can make..

Re: Magical items

Posted: Wed Feb 15, 2012 10:17 pm
by cridan
Monad wrote:Boris started this discussion on GM forums but we thought this is something what you players should decide.
I'll just quote what he wrote:
What if there were no magical weapons/armor from ores/bones/hides/wood? This would revive especially our tailor/bowyer markets and would bring more business to smiths aswell. All items in the game would be merchant made. The cost would be variety, thus the question...

Variety or economy?

- Boris
So state your opinion.
if you did do that you would have too chance a few things .. ever trying too tame a anchent with anyhing less that 110/110 took me 2 hours im sure it would be inpossable too tame a anchent or evan a royal with 100 skills

Re: Magical items

Posted: Wed Feb 15, 2012 10:18 pm
by cridan
or is it just itams not cloths too?

Re: Magical items

Posted: Wed Feb 15, 2012 10:19 pm
by Boris
Most likely we're looking at a 80% 'No' poll result, but you all have to admit, that this would be a cure. It's no win-win by any means, but it does make sense.

- Boris