Balancing the potions on loots.

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Moderator: Game Masters

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What do you think should be done on this matter?

Bring in the whole alchemy menu into the lootpool.
3
16%
Delete/replace the dropped potions by mobs.
1
5%
Leave as it is, it's fine to mule.
6
32%
Something different i'd like to propose... (Please give a valud argument)
0
No votes
I dont care/i have no arguments on this.
9
47%
 
Total votes: 19

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Zaradon
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Balancing the potions on loots.

Post by Zaradon »

I've so far noticed only one-two types of critters out there which drop _high-end_ potions out there.

Now, this poll is a mixture of a whine/request towards the staff.
I mean, why would we hunt mobs for 'a light healing potion'
Or something like 'a nightsight potion'
Yeah, we DO get something better at _very rare_ occasions but that is aswell limited.

Now my question would be to either balance out the potion's droprate on loot or completely remove the 'lesser' potions (to make the younger alchys make some money, yey?) by replacing/boosting the reagents on the loot?


Why am i posting this?

- Alchemists are the leaders of the market on the shard, since stats ALWAYS change for players.
- Young alchemists (Journeyman>Master) don't really earn coins, which leads to muling for money to buy reagents to 100/100 the class.
- Hunters would be actually 'rewarded' with not only loot but also a more stabile look at their statcap. So their statcap wouldn't depeng on _one class_





PS; Be specific, if i have missed something then enlighten me. But the only mob i so far have noticed drops the 'high end' potions are Forest Lord (if not more)

If there's a poll option missing in your opinion, please add a valid argument on this case. Thank you.
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