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Warriors

Posted: Mon May 28, 2012 6:28 pm
by Boris
Based on: http://knoechel.dk/pangaea/viewtopic.php?f=17&t=8720

Pass your votes.

- Boris

Re: Warriors

Posted: Mon May 28, 2012 6:41 pm
by Zaradon
A few descriptions from google search about "Warrior description"

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The heart of a warrior is filled with courage and strength. Your skills with weapons in close combat makes you a powerful force on the battlefield.
Warriors are quintessential melee fighters. Simple, direct and effective, they are masters of armed combat, and quite durable.

The warriors rely on their guile and lightning fast speed in combat. Because of their grace and agility, they can wield a weapon in each hand to attack or defend in perfect coordination. Though their weapons are light-weight, warriors strike continuously with speed and precision.

Dodge:
Swiftly evades an enemy's attack.

Dual Sword Dance:
Draws in the enemy with the warrior's extravagant display of swordplay.

Warriors are tanks, but also fairly equally balanced between defense and offense. Warriors are the masters of the straightforward battle. While most warriors tend to charge headfirst into a fight, that does not mean they are thick in the head. As with any class, it all depends on how it is played.


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Ofcourse we, Pangaea have our own kind of Warrior - but that's just a small overview of what they are about.

Re: Warriors

Posted: Mon May 28, 2012 7:16 pm
by Kent Strider
These would be kind of ridiculous if we went by what everyone believed what to be, we know priest would be hardcore nerfed so it's pretty irrelevant, and I know you knew that.

I would like to see the warrior class as a bit more stable myself. Would be nice if they got to keep that 40 poisoning though, I know you said it was debatable and I think the tactics loss compensates for them to still have it.

Re: Warriors

Posted: Mon May 28, 2012 7:20 pm
by Boris
Poisoning would stick.

- Boris

Re: Warriors

Posted: Mon May 28, 2012 7:32 pm
by Gutian
This wouldnt make Knights useless?

Re: Warriors

Posted: Mon May 28, 2012 8:00 pm
by Tyrion
I've always looked at warriors and thieves as advanced classes. High risk, high reward at least for the thief. Hard to see the reward for warrior, would be nice to see warriors as the ultimate counter to religion fighters by simply being in a guild vice a religion.

Re: Warriors

Posted: Mon May 28, 2012 8:05 pm
by Johnny Walac
There is a reason we only got 26 Warriors atm. They are unbalanced.
I vote for 2. Can make greater things with 85 Healing.

Re: Warriors

Posted: Mon May 28, 2012 8:16 pm
by Gutian
Johnny Walac wrote:There is a reason we only got 26 Warriors atm. They are unbalanced.
I vote for 2. Can make greater things with 85 Healing.

Yeh, Something needs to change with warriors but this will just turn things around... 26 Knights :P

This will make Warriors a Knight plus 40 poison, more statcap and more str.

Re: Warriors

Posted: Mon May 28, 2012 8:19 pm
by Demian
I agree with Gutian. If this change would be made, it would make warriors superior to knights and fix nothing.

Sure, knights have a tome, but do they really use it for anything anyway? Warriors in a religion will be alot better than knights in a religion if this happens, perhaps better even outside religion.

Re: Warriors

Posted: Mon May 28, 2012 8:34 pm
by Boris
Warriors will over-ride Knights outside of a religion, but surely not inside.

- Boris