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Instakill
Posted: Sat Sep 08, 2012 12:25 pm
by Zaradon
Just a question concerning basically every mechanic of Pangaea which allows you to instakill another player.
Since some players do seem to have hassles with the few functions to allow us to onehit eachother - in the result it just demotivates us to train and whatnot.
Keep it mature folks.
Thanks
Re: Instakill
Posted: Sat Sep 08, 2012 12:27 pm
by Simmo
Im all cool if you remove from ALL not only from one class. I guess everyone is with that..
Re: Instakill
Posted: Sat Sep 08, 2012 12:29 pm
by Zaradon
That's what i mean, i wouldn't of made this poll if i didn't have some ideas to back it up
Re: Instakill
Posted: Sat Sep 08, 2012 12:29 pm
by Garr Growen
Yeah instakilling is not cool in PvP, much more excitement if the fight wont end within the first second.
Re: Instakill
Posted: Sat Sep 08, 2012 12:31 pm
by Biggs
I dont mind the insta kill for law/imp/necros but i would like to see an even playing field
Eg, no pre cast abilty on insta kill chants as stated in the sacrifice nerf thread. It should require you to target you enemy or pet then chant. Just like solitude.
Re: Instakill
Posted: Sat Sep 08, 2012 12:31 pm
by Ivan
This poll has a hole in it also, not only this is unfair but also that some chars are way too much stronger than others is a problem in my eyes. Having absolutely no chance with highly trained chars is bothersome. (veritas, malleus and priests in general) Even if sacrifice was turned so that it couldnt instakill, rites like veritas would instantly heal the group back to full health making it pointless once again.
Re: Instakill
Posted: Sat Sep 08, 2012 12:36 pm
by Zaradon
It's not only the fact of close combat, do keep in mind the healing abilites vs. class
Close or ranged combat/precasting/buffers such as reactive and reflection/hiding and whatnot.
Combinations of all those would be much, much more interesting in PvP and players would use more tools to trick around with.
I personally do like all those unique mechanics and tools the Pangaea world has given to us but we just simply know the 'best' abilities to take down our enemy - which in result makes all the rest pretty much useless and causes the melodrama.
Re: Instakill
Posted: Sat Sep 08, 2012 12:42 pm
by Biggs
Ivan wrote:This poll has a hole in it also, not only this is unfair but also that some chars are way too much stronger than others is a problem in my eyes. Having absolutely no chance with highly trained chars is bothersome. (veritas, malleus and priests in general) Even if sacrifice was turned so that it couldnt instakill, rites like veritas would instantly heal the group back to full health making it pointless once again.
Sacrifice wouldnt be sacrifice without insta kill once agaiiiiiin its about the ability to precast run on screen and target your enemy necro has two chants it can do that with wich is bs no other class or religion can pre cast such a rite/spell.
Boris posted a list of ways to avoid it quite comical really how he thinks within a split second of someone appearing.on your screen you can do any of those on the list.
Re: Instakill
Posted: Sat Sep 08, 2012 12:46 pm
by Simmo
Well you can always track the mare, you see when necro comes closer, use invisible potion. Pre-casted chants fade quite fast (faster than usual mage spells). Necro sees noone on screen starts to run off and then you can go rape. But what ppl atm do? They see the nightmare and still try to fight. lololol, its called stupidity or something similar.
Re: Instakill
Posted: Sat Sep 08, 2012 12:46 pm
by Boris
With tracking you know what's out there. It's the same thing as knowing in advance, you're getting your ass solituded.
When you know that, just have a hotkey to hide or drink a potion to hide.
It's not really rocket surgery.
- Boris