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Re: Like, 3D stuff... and things

Posted: Tue Dec 31, 2013 10:36 am
by Zaradon
Is there anyone who can tweak videos? I'd really love to put some PvM videos on the web-page.

And foremost, very awesome working there Boern.

Re: Like, 3D stuff... and things

Posted: Fri Jan 03, 2014 11:22 am
by Sane Burkz
I can do some basic editing if that's what your asking but maybe there is someone here with a more artistic vein to do the job?

Re: Like, 3D stuff... and things

Posted: Mon Jan 27, 2014 1:46 pm
by Striker
some of my works:

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Re: Like, 3D stuff... and things

Posted: Mon Jan 27, 2014 2:50 pm
by Boern
Man, those are awesome! I don't even want to imagine how much work it takes to make full scenes like those.

Got to love them Smart Cars, too. :p

Re: Like, 3D stuff... and things

Posted: Mon Jan 27, 2014 3:25 pm
by Gorath Blackmind
That chessboard is fu*king amazing :O

Re: Like, 3D stuff... and things

Posted: Tue Jan 28, 2014 1:27 am
by Daren Priesten
Much like

Those are so wow.


But really you should put those on your portfolio and apply for a video game design position! (If you aren't already that is)

Re: Like, 3D stuff... and things

Posted: Tue Jan 28, 2014 2:56 am
by Glarundis
correct me if i'm wrong, but isn't this super easy compared to making the textures and animations and shit for games?

to me it's still hard as hell though lol

Re: Like, 3D stuff... and things

Posted: Tue Jan 28, 2014 8:49 am
by Striker
Thx guys ;) I'm learning 3d graphics for like 2 years now, but still my skills are insufficient to work as a professional 3d artist. Much to train I have.

Glar - textures ain't that hard. But animations are. It's difficult as hell to set a proper rigging.

Re: Like, 3D stuff... and things

Posted: Tue Jan 28, 2014 2:07 pm
by Boern
Glarundis wrote:correct me if i'm wrong, but isn't this super easy compared to making the textures and animations and shit for games?

to me it's still hard as hell though lol
Weeellll... when making models to games, you have to take into account that everything needs to be rendered in real time. And of course that crazy game designer wants to have thousands of orcs and dragons on screen simultaneously which means that your models have to be light i.e. low in polygon count and preferrably without geometrical glitches. So you basically have less polygons to use to make your models look good, which can make it tricky.

Yeah, texturing is texturing. It shouldn't really change much when making them to games. Of course you want to have your textures as compressed as possible to save resources again and you can do some clever tricks with textures to make it look like your models are more complex than what they actually are.

Animating is a whole another field of art. That's why in all a bit bigger studios you have designated animators who do just that, rigging and animating. There's always the jazz of implementing animations into a game but I don't know much about that, got to leave something for the coders to do, right right?

Anyway, on our 3D-modelling course we imported our piggies to Unity (easy to use game enging) and into a ready-made scene and it was surprising simple. We got our Wagners run around and do somersaults in no time.

Re: Like, 3D stuff... and things

Posted: Thu Jan 30, 2014 6:40 pm
by Boern
We had to make a character for the class and give it some animations. So lo and behold... a hero is born on the meadows.

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He can do all sorts of awesome things like:

-walk
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-hit things with his sword
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and uhh... that's about it. Well what else do you need?