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RunUO Progress

Posted: Sun May 11, 2014 11:55 am
by Iktomi
To do:
- Pangaea-like crafting with Ores/Hides/Bones/Woods
- Spawn world (although spawning tools implemented)

Completed but in testing:
- Macrochecker
- Class system
- Static housing

Completed:
- Removed automatic kill-guards
- *yoink*
- Vendors not invulnerable
- Insurance disabled
- Trammel map with statics modified to remove non-Pangaea-themed crap

Delayed until after launch:
- Religion system (although top priority following launch)
- Guilds taking cities
- Dungeons
- Heightened system

Re: RunUO Progress

Posted: Sun May 25, 2014 2:09 pm
by Iktomi
Base map decided as Trammel, and statics modified to remove samurai or other non-Pangaea-themed crap.

Re: RunUO Progress

Posted: Sun May 25, 2014 2:11 pm
by Iktomi
Decided to delay dungeon spawning and heightened system until after launch (but will record heightened skill points accrued).

Re: RunUO Progress

Posted: Fri Jun 06, 2014 11:31 am
by Iktomi
- Had some issue with the revised map, but that is now resolved so ready to begin spawning world.
- Class revisions scripted

RunUO Progress Update (July 12, 2014)

Posted: Sat Jul 12, 2014 8:57 am
by Iktomi
Sorry for the lack of updates. It's been a case of "man, I totally need to write an update today" -> one month later.

There has been progress, but for a number of RL factors it's been slow. We hit a hiccup regarding skill-gaining, but it seems like that's potentially been resolved now.

The specs for ores and hides have been done, and should finish bones and woods this weekend.

A couple important related posts.
- When should we call it?
- New blood