Shard Update - 14/10/14
Posted: Tue Oct 14, 2014 7:31 am
Now that I'm no longer travelling, things are progressing along (although of course not as fast as we'd all like).
Still on course to open at the end of the month in a limited, but fully-playable format.
At launch we aim to have character transfers in place, the world fully-spawned (although no dungeons yet), a custom Pangaea-like resources system in place, and player-ownable houses.
A lot of skills will likely need revising, and because of this some classes will have limited functionality at first (or may work considerably different, as they'll use the RunUO skills, for example bards).
About one-week before launch we'll announce that any further progress on PangPOL will not be transferred, and that we're beginning the character transfer process (more information on this to come later).
Still on course to open at the end of the month in a limited, but fully-playable format.
At launch we aim to have character transfers in place, the world fully-spawned (although no dungeons yet), a custom Pangaea-like resources system in place, and player-ownable houses.
A lot of skills will likely need revising, and because of this some classes will have limited functionality at first (or may work considerably different, as they'll use the RunUO skills, for example bards).
About one-week before launch we'll announce that any further progress on PangPOL will not be transferred, and that we're beginning the character transfer process (more information on this to come later).