Page 1 of 1

Changes and Fixes 14.8 ->

Posted: Sun Aug 14, 2011 10:56 am
by Wille
I was away on a rather long work trip, but I've now returned. Let's get some stuff done again shall we.

14.8:
- Treasure maps can again be digged correctly with a shovel.

Re: Changes and Fixes 14.8 ->

Posted: Mon Aug 15, 2011 11:37 am
by Wille
15.8
- New Haven Inns work properly again.
- Mayday now asks whether you want to call Law or Imperial to your aid.



...And 1000 lines of code more for things to come soon!

Re: Changes and Fixes 14.8 ->

Posted: Tue Aug 16, 2011 11:15 am
by Wille
16.8
- Scribes now have something new to craft..
- New house commands for sales from houses
- Jewels now show their quality in their name

Re: Changes and Fixes 14.8 ->

Posted: Tue Aug 16, 2011 8:55 pm
by Wille
16.8
I have been able to convert our statics indices to match those of our map and thus make them compatible with past Mondain's Legacy statics tools. We will now be able to use tools like CentrED to implement new statics swiftly and effectively. Expect possible destruction of non-static landscape for the creation of static, less laggy ones.

Re: Changes and Fixes 14.8 ->

Posted: Tue Aug 16, 2011 11:46 pm
by Wille
17.8
Fortification of hats has been altered and should now produce correctly named hats in all cases. Please not that bone, studded, leather, chainmail etc have been left to the names on purpose. Thus you may get something like a dragon bone straw hat of invulnerability.

If you however do encounter results like a chanmail coif of Floppy Hat, please do report them. Previously gotten such results should get renamed by a GM.