Mike wrote:Glarundis wrote:i wonder what would happen if we would stop having religions. how could pangaea be pangaea?but then again, would 80% of the problems disappear?
Mayor system, boost hunting and we're good to go for that one.
How to make religions
not OP and to
OFFER FREEDOM:
Clerical character is forced to choose a primary alignment (good, evil, law, chaos) and all get 30 piety except monks and priests who would have 40, but are technically able to help everyone with their rites that could differ a bit depending on alignment and always be weaker than mage spells.
Imperial
guild's RP would allow all alignments except chaos, Law
guild could take goods and lawfuls, Nature
guild would take chaotics and goods, Tekstone
guild could take chaotics and evils. All piety characters would have the same piety and it would not be dropped or raised. Rites would be restricted to minimal amounts (armament, deus, fortuno, itum, retribution, emoveo/dispel) plus alignment specific ritual or two. Good would get plague cure, lawful paralyze, evil would get calamity lues and chaotic would get something incognito style for example.
With exception of "support" monk who could at least do 40 armament on peoples gear, they would be like fighters with some "spells". Trad. religions could be non-guild and give one new ritual per religion (steed for nature, salvation for law, +2 merchantbless for imperial and ... err, old school exitialis for tekstone).
Tomes would have 0 piety and symbols would no longer exist. There would be no auras, no malleenings, poison winds, stones, banishments, guards, veritases and high piety armaments.