Newbie grounds confusing?

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Basil Brotheamus
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Re: Newbie grounds confusing?

Post by Basil Brotheamus »

Ares wrote:So how can we fix it?
Charha wrote:if the first thing they saw would be just one room where they would have the option to either exit straight to Brit or visit the Training Area first? That way they'd realize from the start that the TG is an entirely separate "newb friendly" area.
Edward Sinclar wrote:Maybe you should set some glowing runes that point to a direction with some signposts that say "exit" or "next level"?
Hinris Rothend wrote:1. Make some text appear when you enter the training grounds what you can do there. E.g. "From training grounds you can find merchant x, monsters x, fields etc.
2. Make the teleporters stand out more clearly. Currently they are just shadow floors which I didn't even understand first they are a teleporters until a counselor pointed it to me.

That's what I have in mind from my first experience.

So more signs, and more instructions what you can do there + easier access to Britain.
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Ares

Re: Newbie grounds confusing?

Post by Ares »

yeah yeah yeah smartass :P I should have been more clear. What I was going towards was the .guide thing. How can we make that, and what should it contain?
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Maximilian Lhoth
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Re: Newbie grounds confusing?

Post by Maximilian Lhoth »

A gump.

Make it so that when you start, a gump asks if you want to go directly to Britain or Ocllo (both should be neutral grounds for a beginning character) or if you want to see newbie training grounds first.

Newbie training grounds are pretty useless for most (no offense - except I liked the free teleportation to Despise and back to Britain with no risk of PvP). 3 clickable options (Britain, Ocllo, Newbie Grounds).

A command .getout that reopens the gump - of which the first gump informs.
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Ivan
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Re: Newbie grounds confusing?

Post by Ivan »

Ivan wrote:Ill start making guide books for each class for the wayfarers, just basics what do you need to advance in game and suchs. (Thoroughly explained where to get certain items and so on.)
Just realised i had most of the classes listed here what they need for starters and suchs, i will add some sort of guides for other classes also(mostly merchants for the tools information). If someone from specific merchant class wants to me fix his guide onto that page, let me know... i'd be glad with scribe guide provided by outsider atleast.

EDIT: Ok i found the guide for scribe already from the wiki page, now there should be sufficient guides for new players and perhaps a bit of class description for the classes i've played.
Last edited by Ivan on Thu Aug 15, 2013 1:31 am, edited 1 time in total.
Cyrus Tegyr
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Re: Newbie grounds confusing?

Post by Cyrus Tegyr »

Well personally I would add a dot command that allowed you to teleport to and from the noobie grounds from any major city. IE: using the predefined boundaries of a city's guard warning zone, if your character is within those cords allows you to teleport to the noobie grounds. Once you are whisked to the noobie grounds it saves via a cprop what your old xyz was when you were whisked away and when you leave through the teleporter it just send you to your old XYZ which would of been any town of your choosing. Sounds more complicated than it actually is I know.

Next, I would re-enable that map that allows you to choose which city you wish to start in when making a new character.

As for a .guide, I don't know, what does a new player need to know, perhaps gems to moongate locations, a brief run down of religions?, in game class info (ie skills and stats required to join the classes in your baseclass group)? Here is a big one and something that I think needs to be there, a list of available dot commands and what they do, we have a bunch of dot commands and I am certain a few new players don't know about them, hell I would even add vendor speech commands to a menu. Think of it as the Codex of Wisdom but for Pangaea, I toyed around with editing the cliloc files to make the Tome of Wisdom more Pangaea oriented instead of just UO but gave up on it cause it would of probably just been for my amusement. See this is the kind of crap I think about when I am bored macroing :D
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