Ice World - discussion and feedback
Moderator: Game Masters
Re: Ice World - discussion and feedback
Were there mining veins added to the Ice World? If no, are you planning to?
Re: Ice World - discussion and feedback
I added a couple small ones while testing a new .dotcommand, but I don't think we added any other than that. We probably should. Good callJyrgen wrote:Were there mining veins added to the Ice World? If no, are you planning to?
Re: Ice World - discussion and feedback
I agree with the exits (no extra entrances), since this place is fucking huge. Just running to the entrance takes 5+ minutes if you're far in and stuff respawned.
Re: Ice World - discussion and feedback
I did think about making a little camp/inn somewhere... so could be open to that.
Re: Ice World - discussion and feedback
I'm not sure inn would help very much. You'd still have to run out, and possibly through a dungeon full of mobs, if you log out at an inn.
Re: Ice World - discussion and feedback
Considering the amount of running in the place, you found the perfect mobs to screw us over.
We already run a ton in the world and now we're facing stamina drain critters? Oh well.
And what goes for fast exits, i'd say yes/OR/ add shrines/ankhs into each of the bigger spots.
Coldborns drop poor loot for what it takes to kill them.
Coldborns drain too much stamina compared to how many there are in a pack.
Time spent =/= gain
Resource cost =/= gain
Nice work on the coldborn critters, but i do think they should drop more loot considering their speed/2-tiling ability AND stamina drain. It's a bit too much for the what they drop. One minor coldborn should be equal to a bloodlich if it comes to drops. Just giving my input.
Thanks for the effort, it was fun to a certain point (Time spent vs. gain)
We already run a ton in the world and now we're facing stamina drain critters? Oh well.
And what goes for fast exits, i'd say yes/OR/ add shrines/ankhs into each of the bigger spots.
Coldborns drop poor loot for what it takes to kill them.
Coldborns drain too much stamina compared to how many there are in a pack.
Time spent =/= gain
Resource cost =/= gain
Nice work on the coldborn critters, but i do think they should drop more loot considering their speed/2-tiling ability AND stamina drain. It's a bit too much for the what they drop. One minor coldborn should be equal to a bloodlich if it comes to drops. Just giving my input.
Thanks for the effort, it was fun to a certain point (Time spent vs. gain)
Re: Ice World - discussion and feedback
Imho coldborn loot is pretty good. Don't see a reason to boost it at least. Might be just me, tho.
Re: Ice World - discussion and feedback
By the time i managed to open a corpse of anything it was already been ninja'd.
So i dont have a clear overview of the loot.
So i dont have a clear overview of the loot.
Re: Ice World - discussion and feedback
I think Ice World is great and challenging.. loot is alright and dangers are alright.. maybe those exits could be something good because that way, we could escape and we didn't need to make a 6h hunt for that
Re: Ice World - discussion and feedback
Same goes for Fire dungeon, there could be some exits on the way - however, the deeper you go the narrowed the exits will get.
We're not getting any reward for running out of a dungeon for X amount of time.
We're not getting any reward for running out of a dungeon for X amount of time.